ESPORTCALC / 16-Game Sens Converter / BF6 to FragPunk
Frostbite Engine (Next-Gen) → Unreal Engine 5 • Yaw Multiplier ×0.03143 ⇄ Swap Direction (FragPunk → BF6)

Battlefield 6 to FragPunk Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Battlefield 6 to FragPunk using engine horizontal yaw constants (0.0022°/count → 0.07°/count, exact multiplier ×0.031429 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Battlefield 6 sensitivity to FragPunk at equal Mouse DPI, multiply your BF6 sensitivity by ×0.0314 (0.0022° ÷ 0.07° engine yaw). A baseline 12 BF6 sensitivity at 800 DPI equals 0.3771 in FragPunk (302 eDPI), locking an identical 43.30 cm/360° (17.05 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because BF6 renders at 90° Vertical (121° Horizontal 16:9) and FragPunk renders at 103° (103° Tactical Hero Shooter), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted FragPunk In-Game Sensitivity (Pro 800 DPI Range: 0.30 – 0.70)
0.3771
True 360° Rotation Distance
43.30 cm (17.05 in)
FragPunk Effective DPI (eDPI)
302 eDPI
Sensitivity Tier Comparison FragPunk Equivalent
0.75× Low Sens
0.2829
1.00× Active
0.3771
1.50× High Sens
0.5657
Formula: BF6 Sens × (0.0022 / 0.07) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My BF6 Sensitivity in FragPunk? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Battlefield 6 SensitivityFragPunk SensitivityPhysical cm / 360°FragPunk eDPI
6 (800 DPI) 0.1886 86.6 cm / 360° 151 FragPunk eDPI
9 (800 DPI) 0.2829 57.7 cm / 360° 226 FragPunk eDPI
12 (800 DPI) 0.3771 43.3 cm / 360° 302 FragPunk eDPI
15 (800 DPI) 0.4714 34.6 cm / 360° 377 FragPunk eDPI
18 (800 DPI) 0.5657 28.9 cm / 360° 453 FragPunk eDPI
24 (800 DPI) 0.7543 21.6 cm / 360° 603 FragPunk eDPI

How Do BF6 and FragPunk Engine Yaw & FOV Compare?

SpecificationBattlefield 6FragPunk
Game EngineFrostbite Engine (Next-Gen)Unreal Engine 5
Horizontal Yaw Constant0.0022° / count0.07° / count
Competitive Field of View (FOV)90° Vertical (121° Horizontal 16:9)103° (103° Tactical Hero Shooter)
Server Tick Rate / Polling60Hz High-Frequency Combat Servers128-Tick Competitive
ADS / Scope Scaling RuleEnable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750.FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1.

Frequently Asked Questions — BF6 to FragPunk Conversion

How do you convert Battlefield 6 sensitivity to FragPunk?
To convert Battlefield 6 sensitivity to FragPunk at the same mouse DPI, multiply your BF6 sensitivity by 0.031429 (or divide by 31.818182). This derives from the exact engine yaw ratio: BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)), whereas FragPunk uses 0.07° per mouse count (Unreal Engine 5).
What is 12 BF6 sensitivity in FragPunk at 800 DPI?
At 800 DPI, a BF6 sensitivity of 12 equals 0.3771 in FragPunk. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BF6 (90° Vertical (121° Horizontal 16:9)) and FragPunk (103° (103° Tactical Hero Shooter)) affect converted sensitivity?
Converting by yaw ratio (0.0314×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because BF6 renders at 90° Vertical (121° Horizontal 16:9) and FragPunk renders at 103° (103° Tactical Hero Shooter), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.