ESPORTCALC / 16-Game Sens Converter / Tarkov / Arena to Marvel Rivals
Unity 2022 LTS → Unreal Engine 5 (Lumen) • Yaw Multiplier ×7.14286 ⇄ Swap Direction (Marvel Rivals → Tarkov / Arena)

Escape from Tarkov & Arena to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Escape from Tarkov & Arena to Marvel Rivals using verified engine yaw constants (0.125 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
2.5000
True 360° Rotation Distance
26.13 cm (10.29 in)
Marvel Rivals Effective DPI (eDPI)
2000 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
1.8750
1.00× Active
2.5000
1.50× High Sens
3.7500
Formula: Tarkov / Arena Sens × (0.125 / 0.0175) × (Source DPI / Target DPI)

Tarkov / Arena to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Escape from Tarkov & Arena SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
0.175 (800 DPI) 1.2500 52.3 cm / 360° 1000 Marvel Rivals eDPI
0.262 (800 DPI) 1.8714 34.9 cm / 360° 1497 Marvel Rivals eDPI
0.35 (800 DPI) 2.5000 26.1 cm / 360° 2000 Marvel Rivals eDPI
0.438 (800 DPI) 3.1286 20.9 cm / 360° 2503 Marvel Rivals eDPI
0.525 (800 DPI) 3.7500 17.4 cm / 360° 3000 Marvel Rivals eDPI
0.7 (800 DPI) 5.0000 13.1 cm / 360° 4000 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: Tarkov / Arena vs Marvel Rivals

SpecificationEscape from Tarkov & ArenaMarvel Rivals
Game EngineUnity 2022 LTSUnreal Engine 5 (Lumen)
Horizontal Yaw Constant0.125° / count0.0175° / count
Competitive Field of View (FOV)63° (Vertical FOV (59°–75° VFOV))103° (Third-Person 103° HFOV)
Server Tick Rate / Polling60Hz Arena Sub-Tick60Hz Competitive Servers
ADS / Scope Scaling RuleHeavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — Tarkov / Arena to Marvel Rivals Conversion

How do you convert Escape from Tarkov & Arena sensitivity to Marvel Rivals?
To convert Escape from Tarkov & Arena sensitivity to Marvel Rivals at the same mouse DPI, multiply your Tarkov / Arena sensitivity by 7.142857 (or divide by 0.140000). This derives from the exact engine yaw ratio: Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.35 Tarkov / Arena sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Tarkov / Arena sensitivity of 0.35 equals 2.5000 in Marvel Rivals. Both settings produce an identical 26.13 cm (10.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (7.1429×) locks your 3D 360-degree physical rotation distance (26.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.