Modified Source Engine → Frostbite Engine (Next-Gen) • Yaw Multiplier ×10.00000
⇄ Swap Direction (BF6 → Apex)
Apex Legends to Battlefield 6 Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Apex Legends to Battlefield 6 using engine horizontal yaw constants (0.022°/count → 0.0022°/count, exact multiplier ×10.000000 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Apex Legends sensitivity to Battlefield 6 at equal Mouse DPI, multiply your Apex sensitivity by ×10.0000 (
0.022° ÷ 0.0022° engine yaw). A baseline 1 Apex sensitivity at 800 DPI equals 10.0000 in BF6 (8000 eDPI), locking an identical 51.95 cm/360° (20.45 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted BF6 In-Game Sensitivity (Infantry Aim Slider (10 UI = 51.95 cm/360° @ 800 DPI; native cm/360 readout in settings))
10.0000
True 360° Rotation Distance
51.95 cm (20.45 in)
BF6 Effective DPI (eDPI)
8000 eDPI
Sensitivity Tier Comparison
BF6 Equivalent
0.75× Low Sens
7.5000
1.00× Active
10.0000
1.50× High Sens
15.0000
Formula: Apex Sens × (0.022 / 0.0022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Apex Sensitivity in BF6? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Apex Legends Sensitivity | Battlefield 6 Sensitivity | Physical cm / 360° | BF6 eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 5.0000 | 103.9 cm / 360° | 4000 BF6 eDPI |
| 0.75 (800 DPI) | 7.5000 | 69.3 cm / 360° | 6000 BF6 eDPI |
| 1 (800 DPI) | 10.0000 | 52.0 cm / 360° | 8000 BF6 eDPI |
| 1.25 (800 DPI) | 12.5000 | 41.6 cm / 360° | 10000 BF6 eDPI |
| 1.5 (800 DPI) | 15.0000 | 34.6 cm / 360° | 12000 BF6 eDPI |
| 2 (800 DPI) | 20.0000 | 26.0 cm / 360° | 16000 BF6 eDPI |
How Do Apex and BF6 Engine Yaw & FOV Compare?
| Specification | Apex Legends | Battlefield 6 |
|---|---|---|
| Game Engine | Modified Source Engine | Frostbite Engine (Next-Gen) |
| Horizontal Yaw Constant | 0.022° / count | 0.0022° / count |
| Competitive Field of View (FOV) | 110° (110° Multiplier (1.55 cl_fovScale)) | 90° Vertical (121° Horizontal 16:9) |
| Server Tick Rate / Polling | 20Hz Server Tick | 60Hz High-Frequency Combat Servers |
| ADS / Scope Scaling Rule | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. | Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750. |
Frequently Asked Questions — Apex to BF6 Conversion
How do you convert Apex Legends sensitivity to Battlefield 6?
To convert Apex Legends sensitivity to Battlefield 6 at the same mouse DPI, multiply your Apex sensitivity by 10.000000 (or divide by 0.100000). This derives from the exact engine yaw ratio: Apex uses 0.022° per mouse count (Modified Source Engine), whereas BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)).
What is 1 Apex sensitivity in Battlefield 6 at 800 DPI?
At 800 DPI, a Apex sensitivity of 1 equals 10.0000 in Battlefield 6. Both settings produce an identical 51.95 cm (20.45 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Apex (110° (110° Multiplier (1.55 cl_fovScale))) and BF6 (90° Vertical (121° Horizontal 16:9)) affect converted sensitivity?
Converting by yaw ratio (10.0000×) locks your 3D 360-degree physical rotation distance (52.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.