ESPORTCALC / 16-Game Sens Converter / PUBG to Marvel Rivals
Unreal Engine 4/5 → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.12686 ⇄ Swap Direction (Marvel Rivals → PUBG)

PUBG: Battlegrounds to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from PUBG: Battlegrounds to Marvel Rivals using verified engine yaw constants (0.00222 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
4.0594
True 360° Rotation Distance
16.09 cm (6.33 in)
Marvel Rivals Effective DPI (eDPI)
3248 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
3.0446
1.00× Active
4.0594
1.50× High Sens
6.0891
Formula: PUBG Sens × (0.00222 / 0.0175) × (Source DPI / Target DPI)

PUBG to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

PUBG: Battlegrounds SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
16 (800 DPI) 2.0297 32.2 cm / 360° 1624 Marvel Rivals eDPI
24 (800 DPI) 3.0446 21.5 cm / 360° 2436 Marvel Rivals eDPI
32 (800 DPI) 4.0594 16.1 cm / 360° 3248 Marvel Rivals eDPI
40 (800 DPI) 5.0743 12.9 cm / 360° 4059 Marvel Rivals eDPI
48 (800 DPI) 6.0891 10.7 cm / 360° 4871 Marvel Rivals eDPI
64 (800 DPI) 8.1189 8.0 cm / 360° 6495 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: PUBG vs Marvel Rivals

SpecificationPUBG: BattlegroundsMarvel Rivals
Game EngineUnreal Engine 4/5Unreal Engine 5 (Lumen)
Horizontal Yaw Constant0.00222° / count0.0175° / count
Competitive Field of View (FOV)103° (90°–103° FPP Horizontal)103° (Third-Person 103° HFOV)
Server Tick Rate / Polling60Hz FPP Ranked60Hz Competitive Servers
ADS / Scope Scaling RulePUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — PUBG to Marvel Rivals Conversion

How do you convert PUBG: Battlegrounds sensitivity to Marvel Rivals?
To convert PUBG: Battlegrounds sensitivity to Marvel Rivals at the same mouse DPI, multiply your PUBG sensitivity by 0.126857 (or divide by 7.882883). This derives from the exact engine yaw ratio: PUBG uses 0.00222° per mouse count (Unreal Engine 4/5), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 32 PUBG sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a PUBG sensitivity of 32 equals 4.0594 in Marvel Rivals. Both settings produce an identical 16.09 cm (6.33 inches) physical 360-degree turn on your mousepad.
Does FOV difference between PUBG (103° (90°–103° FPP Horizontal)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.1269×) locks your 3D 360-degree physical rotation distance (16.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because PUBG renders at 103° (90°–103° FPP Horizontal) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.