Unreal Engine 4/5 → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.12686
⇄ Swap Direction (Marvel Rivals → PUBG)
PUBG: Battlegrounds to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from PUBG: Battlegrounds to Marvel Rivals using verified engine yaw constants (0.00222 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
4.0594
True 360° Rotation Distance
16.09 cm (6.33 in)
Marvel Rivals Effective DPI (eDPI)
3248 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
3.0446
1.00× Active
4.0594
1.50× High Sens
6.0891
Formula: PUBG Sens × (0.00222 / 0.0175) × (Source DPI / Target DPI)
PUBG to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| PUBG: Battlegrounds Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 16 (800 DPI) | 2.0297 | 32.2 cm / 360° | 1624 Marvel Rivals eDPI |
| 24 (800 DPI) | 3.0446 | 21.5 cm / 360° | 2436 Marvel Rivals eDPI |
| 32 (800 DPI) | 4.0594 | 16.1 cm / 360° | 3248 Marvel Rivals eDPI |
| 40 (800 DPI) | 5.0743 | 12.9 cm / 360° | 4059 Marvel Rivals eDPI |
| 48 (800 DPI) | 6.0891 | 10.7 cm / 360° | 4871 Marvel Rivals eDPI |
| 64 (800 DPI) | 8.1189 | 8.0 cm / 360° | 6495 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: PUBG vs Marvel Rivals
| Specification | PUBG: Battlegrounds | Marvel Rivals |
|---|---|---|
| Game Engine | Unreal Engine 4/5 | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.00222° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 103° (90°–103° FPP Horizontal) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 60Hz FPP Ranked | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | PUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — PUBG to Marvel Rivals Conversion
How do you convert PUBG: Battlegrounds sensitivity to Marvel Rivals?
To convert PUBG: Battlegrounds sensitivity to Marvel Rivals at the same mouse DPI, multiply your PUBG sensitivity by 0.126857 (or divide by 7.882883). This derives from the exact engine yaw ratio: PUBG uses 0.00222° per mouse count (Unreal Engine 4/5), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 32 PUBG sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a PUBG sensitivity of 32 equals 4.0594 in Marvel Rivals. Both settings produce an identical 16.09 cm (6.33 inches) physical 360-degree turn on your mousepad.
Does FOV difference between PUBG (103° (90°–103° FPP Horizontal)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.1269×) locks your 3D 360-degree physical rotation distance (16.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because PUBG renders at 103° (90°–103° FPP Horizontal) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.