Unreal Engine 5 (Lumen) → Unreal Engine 4/5 • Yaw Multiplier ×7.88288
⇄ Swap Direction (PUBG → Marvel Rivals)
Marvel Rivals to PUBG: Battlegrounds Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to PUBG: Battlegrounds using verified engine yaw constants (0.0175 → 0.00222).
Converted PUBG In-Game Sensitivity
12.6126
True 360° Rotation Distance
40.82 cm (16.07 in)
PUBG Effective DPI (eDPI)
10090 eDPI
Sensitivity Tier Comparison
PUBG Equivalent
0.75× Low Sens
9.4595
1.00× Active
12.6126
1.50× High Sens
18.9189
Formula: Marvel Rivals Sens × (0.0175 / 0.00222) × (Source DPI / Target DPI)
Marvel Rivals to PUBG Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | PUBG: Battlegrounds Sensitivity | Physical cm / 360° | PUBG eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 6.3063 | 81.6 cm / 360° | 5045 PUBG eDPI |
| 1.2 (800 DPI) | 9.4595 | 54.4 cm / 360° | 7568 PUBG eDPI |
| 1.6 (800 DPI) | 12.6126 | 40.8 cm / 360° | 10090 PUBG eDPI |
| 2 (800 DPI) | 15.7658 | 32.7 cm / 360° | 12613 PUBG eDPI |
| 2.4 (800 DPI) | 18.9189 | 27.2 cm / 360° | 15135 PUBG eDPI |
| 3.2 (800 DPI) | 25.2252 | 20.4 cm / 360° | 20180 PUBG eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs PUBG
| Specification | Marvel Rivals | PUBG: Battlegrounds |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Unreal Engine 4/5 |
| Horizontal Yaw Constant | 0.0175° / count | 0.00222° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 103° (90°–103° FPP Horizontal) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | 60Hz FPP Ranked |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | PUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini. |
Frequently Asked Questions — Marvel Rivals to PUBG Conversion
How do you convert Marvel Rivals sensitivity to PUBG: Battlegrounds?
To convert Marvel Rivals sensitivity to PUBG: Battlegrounds at the same mouse DPI, multiply your Marvel Rivals sensitivity by 7.882883 (or divide by 0.126857). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas PUBG uses 0.00222° per mouse count (Unreal Engine 4/5).
What is 1.6 Marvel Rivals sensitivity in PUBG: Battlegrounds at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 12.6126 in PUBG: Battlegrounds. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and PUBG (103° (90°–103° FPP Horizontal)) affect converted sensitivity?
Converting by yaw ratio (7.8829×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and PUBG renders at 103° (90°–103° FPP Horizontal), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.