Unreal Engine 5 (Lumen) → Blizzard Overwatch 2 Engine • Yaw Multiplier ×2.65152
⇄ Swap Direction (Overwatch 2 → Marvel Rivals)
Marvel Rivals to Overwatch 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to Overwatch 2 using verified engine yaw constants (0.0175 → 0.0066).
Converted Overwatch 2 In-Game Sensitivity
4.2424
True 360° Rotation Distance
40.82 cm (16.07 in)
Overwatch 2 Effective DPI (eDPI)
3394 eDPI
Sensitivity Tier Comparison
Overwatch 2 Equivalent
0.75× Low Sens
3.1818
1.00× Active
4.2424
1.50× High Sens
6.3636
Formula: Marvel Rivals Sens × (0.0175 / 0.0066) × (Source DPI / Target DPI)
Marvel Rivals to Overwatch 2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | Overwatch 2 Sensitivity | Physical cm / 360° | Overwatch 2 eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 2.1212 | 81.6 cm / 360° | 1697 Overwatch 2 eDPI |
| 1.2 (800 DPI) | 3.1818 | 54.4 cm / 360° | 2545 Overwatch 2 eDPI |
| 1.6 (800 DPI) | 4.2424 | 40.8 cm / 360° | 3394 Overwatch 2 eDPI |
| 2 (800 DPI) | 5.3030 | 32.7 cm / 360° | 4242 Overwatch 2 eDPI |
| 2.4 (800 DPI) | 6.3636 | 27.2 cm / 360° | 5091 Overwatch 2 eDPI |
| 3.2 (800 DPI) | 8.4848 | 20.4 cm / 360° | 6788 Overwatch 2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs Overwatch 2
| Specification | Marvel Rivals | Overwatch 2 |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Blizzard Overwatch 2 Engine |
| Horizontal Yaw Constant | 0.0175° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 103° (103° Horizontal (16:9)) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | 63Hz High-Bandwidth |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. |
Frequently Asked Questions — Marvel Rivals to Overwatch 2 Conversion
How do you convert Marvel Rivals sensitivity to Overwatch 2?
To convert Marvel Rivals sensitivity to Overwatch 2 at the same mouse DPI, multiply your Marvel Rivals sensitivity by 2.651515 (or divide by 0.377143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine).
What is 1.6 Marvel Rivals sensitivity in Overwatch 2 at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 4.2424 in Overwatch 2. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and Overwatch 2 (103° (103° Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (2.6515×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and Overwatch 2 renders at 103° (103° Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.