ESPORTCALC / 16-Game Sens Converter / Overwatch 2 to Marvel Rivals
Blizzard Overwatch 2 Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.37714 ⇄ Swap Direction (Marvel Rivals → Overwatch 2)

Overwatch 2 to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Overwatch 2 to Marvel Rivals using verified engine yaw constants (0.0066 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
1.5086
True 360° Rotation Distance
43.30 cm (17.05 in)
Marvel Rivals Effective DPI (eDPI)
1207 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
1.1314
1.00× Active
1.5086
1.50× High Sens
2.2629
Formula: Overwatch 2 Sens × (0.0066 / 0.0175) × (Source DPI / Target DPI)

Overwatch 2 to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Overwatch 2 SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
2 (800 DPI) 0.7543 86.6 cm / 360° 603 Marvel Rivals eDPI
3 (800 DPI) 1.1314 57.7 cm / 360° 905 Marvel Rivals eDPI
4 (800 DPI) 1.5086 43.3 cm / 360° 1207 Marvel Rivals eDPI
5 (800 DPI) 1.8857 34.6 cm / 360° 1509 Marvel Rivals eDPI
6 (800 DPI) 2.2629 28.9 cm / 360° 1810 Marvel Rivals eDPI
8 (800 DPI) 3.0171 21.6 cm / 360° 2414 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: Overwatch 2 vs Marvel Rivals

SpecificationOverwatch 2Marvel Rivals
Game EngineBlizzard Overwatch 2 EngineUnreal Engine 5 (Lumen)
Horizontal Yaw Constant0.0066° / count0.0175° / count
Competitive Field of View (FOV)103° (103° Horizontal (16:9))103° (Third-Person 103° HFOV)
Server Tick Rate / Polling63Hz High-Bandwidth60Hz Competitive Servers
ADS / Scope Scaling RuleWidowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — Overwatch 2 to Marvel Rivals Conversion

How do you convert Overwatch 2 sensitivity to Marvel Rivals?
To convert Overwatch 2 sensitivity to Marvel Rivals at the same mouse DPI, multiply your Overwatch 2 sensitivity by 0.377143 (or divide by 2.651515). This derives from the exact engine yaw ratio: Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 4 Overwatch 2 sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Overwatch 2 sensitivity of 4 equals 1.5086 in Marvel Rivals. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Overwatch 2 (103° (103° Horizontal (16:9))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.3771×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because Overwatch 2 renders at 103° (103° Horizontal (16:9)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.