IW 9.0 Unified Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.37714
⇄ Swap Direction (Marvel Rivals → BO6 / Warzone)
Call of Duty: Black Ops 6 & Warzone to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Call of Duty: Black Ops 6 & Warzone to Marvel Rivals using verified engine yaw constants (0.0066 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
0.3771
True 360° Rotation Distance
173.18 cm (68.18 in)
Marvel Rivals Effective DPI (eDPI)
302 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
0.2829
1.00× Active
0.3771
1.50× High Sens
0.5657
Formula: BO6 / Warzone Sens × (0.0066 / 0.0175) × (Source DPI / Target DPI)
BO6 / Warzone to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Call of Duty: Black Ops 6 & Warzone Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.1886 | 346.4 cm / 360° | 151 Marvel Rivals eDPI |
| 0.75 (800 DPI) | 0.2829 | 230.9 cm / 360° | 226 Marvel Rivals eDPI |
| 1 (800 DPI) | 0.3771 | 173.2 cm / 360° | 302 Marvel Rivals eDPI |
| 1.25 (800 DPI) | 0.4714 | 138.5 cm / 360° | 377 Marvel Rivals eDPI |
| 1.5 (800 DPI) | 0.5657 | 115.5 cm / 360° | 453 Marvel Rivals eDPI |
| 2 (800 DPI) | 0.7543 | 86.6 cm / 360° | 603 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: BO6 / Warzone vs Marvel Rivals
| Specification | Call of Duty: Black Ops 6 & Warzone | Marvel Rivals |
|---|---|---|
| Game Engine | IW 9.0 Unified Engine | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.0066° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 120° (105°–120° Affected ADS FOV) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 20Hz–60Hz Playlist Dependent | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — BO6 / Warzone to Marvel Rivals Conversion
How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Marvel Rivals?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Marvel Rivals at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.377143 (or divide by 2.651515). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 1 BO6 / Warzone sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.3771 in Marvel Rivals. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.3771×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.