IW 9.0 Unified Engine → Unity / Unreal Engine • Yaw Multiplier ×0.13200
⇄ Swap Direction (Aim Lab → BO6 / Warzone)
Call of Duty: Black Ops 6 & Warzone to Aim Lab & KovaaK's Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Call of Duty: Black Ops 6 & Warzone to Aim Lab & KovaaK's using verified engine yaw constants (0.0066 → 0.05).
Converted Aim Lab In-Game Sensitivity
0.1320
True 360° Rotation Distance
173.18 cm (68.18 in)
Aim Lab Effective DPI (eDPI)
106 eDPI
Sensitivity Tier Comparison
Aim Lab Equivalent
0.75× Low Sens
0.0990
1.00× Active
0.1320
1.50× High Sens
0.1980
Formula: BO6 / Warzone Sens × (0.0066 / 0.05) × (Source DPI / Target DPI)
BO6 / Warzone to Aim Lab Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Call of Duty: Black Ops 6 & Warzone Sensitivity | Aim Lab & KovaaK's Sensitivity | Physical cm / 360° | Aim Lab eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0660 | 346.4 cm / 360° | 53 Aim Lab eDPI |
| 0.75 (800 DPI) | 0.0990 | 230.9 cm / 360° | 79 Aim Lab eDPI |
| 1 (800 DPI) | 0.1320 | 173.2 cm / 360° | 106 Aim Lab eDPI |
| 1.25 (800 DPI) | 0.1650 | 138.5 cm / 360° | 132 Aim Lab eDPI |
| 1.5 (800 DPI) | 0.1980 | 115.5 cm / 360° | 158 Aim Lab eDPI |
| 2 (800 DPI) | 0.2640 | 86.6 cm / 360° | 211 Aim Lab eDPI |
Engine Architecture, Yaw & FOV Comparison: BO6 / Warzone vs Aim Lab
| Specification | Call of Duty: Black Ops 6 & Warzone | Aim Lab & KovaaK's |
|---|---|---|
| Game Engine | IW 9.0 Unified Engine | Unity / Unreal Engine |
| Horizontal Yaw Constant | 0.0066° / count | 0.05° / count |
| Competitive Field of View (FOV) | 120° (105°–120° Affected ADS FOV) | 103° (Configurable Game Profile FOV) |
| Server Tick Rate / Polling | 20Hz–60Hz Playlist Dependent | Local 1000Hz Input Loop |
| ADS / Scope Scaling Rule | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). |
Frequently Asked Questions — BO6 / Warzone to Aim Lab Conversion
How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Aim Lab & KovaaK's?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Aim Lab & KovaaK's at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.132000 (or divide by 7.575758). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine).
What is 1 BO6 / Warzone sensitivity in Aim Lab & KovaaK's at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.1320 in Aim Lab & KovaaK's. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Aim Lab (103° (Configurable Game Profile FOV)) affect converted sensitivity?
Converting by yaw ratio (0.1320×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Aim Lab renders at 103° (Configurable Game Profile FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.