IW 9.0 Unified Engine → Unity Engine • Yaw Multiplier ×0.05867
⇄ Swap Direction (Rust → BO6 / Warzone)
Call of Duty: Black Ops 6 & Warzone to Rust Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Call of Duty: Black Ops 6 & Warzone to Rust using engine horizontal yaw constants (0.0066°/count → 0.1125°/count, exact multiplier ×0.058667 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Rust at equal Mouse DPI, multiply your BO6 / Warzone sensitivity by ×0.0587 (
0.0066° ÷ 0.1125° engine yaw). A baseline 1 BO6 / Warzone sensitivity at 800 DPI equals 0.0587 in Rust (47 eDPI), locking an identical 173.18 cm/360° (68.18 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Rust renders at 90° (90° Horizontal Equivalent), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Rust In-Game Sensitivity (Pro 800 DPI Range: 0.28 – 0.55)
0.0587
True 360° Rotation Distance
173.18 cm (68.18 in)
Rust Effective DPI (eDPI)
47 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.0440
1.00× Active
0.0587
1.50× High Sens
0.0880
Formula: BO6 / Warzone Sens × (0.0066 / 0.1125) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My BO6 / Warzone Sensitivity in Rust? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Call of Duty: Black Ops 6 & Warzone Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0293 | 346.4 cm / 360° | 23 Rust eDPI |
| 0.75 (800 DPI) | 0.0440 | 230.9 cm / 360° | 35 Rust eDPI |
| 1 (800 DPI) | 0.0587 | 173.2 cm / 360° | 47 Rust eDPI |
| 1.25 (800 DPI) | 0.0733 | 138.5 cm / 360° | 59 Rust eDPI |
| 1.5 (800 DPI) | 0.0880 | 115.5 cm / 360° | 70 Rust eDPI |
| 2 (800 DPI) | 0.1173 | 86.6 cm / 360° | 94 Rust eDPI |
How Do BO6 / Warzone and Rust Engine Yaw & FOV Compare?
| Specification | Call of Duty: Black Ops 6 & Warzone | Rust |
|---|---|---|
| Game Engine | IW 9.0 Unified Engine | Unity Engine |
| Horizontal Yaw Constant | 0.0066° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 120° (105°–120° Affected ADS FOV) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 20Hz–60Hz Playlist Dependent | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — BO6 / Warzone to Rust Conversion
How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Rust?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Rust at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.058667 (or divide by 17.045455). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 1 BO6 / Warzone sensitivity in Rust at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.0587 in Rust. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.0587×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.