ESPORTCALC / 16-Game Sens Converter / Tarkov / Arena to Rust
Unity 2022 LTS → Unity Engine • Yaw Multiplier ×1.11111 ⇄ Swap Direction (Rust → Tarkov / Arena)

Escape from Tarkov & Arena to Rust Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Escape from Tarkov & Arena to Rust using engine horizontal yaw constants (0.125°/count → 0.1125°/count, exact multiplier ×1.111111 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Escape from Tarkov & Arena sensitivity to Rust at equal Mouse DPI, multiply your Tarkov / Arena sensitivity by ×1.1111 (0.125° ÷ 0.1125° engine yaw). A baseline 0.35 Tarkov / Arena sensitivity at 800 DPI equals 0.3889 in Rust (311 eDPI), locking an identical 26.13 cm/360° (10.29 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)) and Rust renders at 90° (90° Horizontal Equivalent), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Rust In-Game Sensitivity (Pro 800 DPI Range: 0.28 – 0.55)
0.3889
True 360° Rotation Distance
26.13 cm (10.29 in)
Rust Effective DPI (eDPI)
311 eDPI
Sensitivity Tier Comparison Rust Equivalent
0.75× Low Sens
0.2917
1.00× Active
0.3889
1.50× High Sens
0.5833
Formula: Tarkov / Arena Sens × (0.125 / 0.1125) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Tarkov / Arena Sensitivity in Rust? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Escape from Tarkov & Arena SensitivityRust SensitivityPhysical cm / 360°Rust eDPI
0.175 (800 DPI) 0.1944 52.3 cm / 360° 156 Rust eDPI
0.2625 (800 DPI) 0.2917 34.8 cm / 360° 233 Rust eDPI
0.35 (800 DPI) 0.3889 26.1 cm / 360° 311 Rust eDPI
0.4375 (800 DPI) 0.4861 20.9 cm / 360° 389 Rust eDPI
0.525 (800 DPI) 0.5833 17.4 cm / 360° 467 Rust eDPI
0.7 (800 DPI) 0.7778 13.1 cm / 360° 622 Rust eDPI

How Do Tarkov / Arena and Rust Engine Yaw & FOV Compare?

SpecificationEscape from Tarkov & ArenaRust
Game EngineUnity 2022 LTSUnity Engine
Horizontal Yaw Constant0.125° / count0.1125° / count
Competitive Field of View (FOV)63° (Vertical FOV (59°–75° VFOV))90° (90° Horizontal Equivalent)
Server Tick Rate / Polling60Hz Arena Sub-Tick30Hz–60Hz Community/Official
ADS / Scope Scaling RuleHeavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped.Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry.

Frequently Asked Questions — Tarkov / Arena to Rust Conversion

How do you convert Escape from Tarkov & Arena sensitivity to Rust?
To convert Escape from Tarkov & Arena sensitivity to Rust at the same mouse DPI, multiply your Tarkov / Arena sensitivity by 1.111111 (or divide by 0.900000). This derives from the exact engine yaw ratio: Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 0.35 Tarkov / Arena sensitivity in Rust at 800 DPI?
At 800 DPI, a Tarkov / Arena sensitivity of 0.35 equals 0.3889 in Rust. Both settings produce an identical 26.13 cm (10.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (1.1111×) locks your 3D 360-degree physical rotation distance (26.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.