Unity Engine → Unity 2022 LTS • Yaw Multiplier ×0.90000
⇄ Swap Direction (Tarkov / Arena → Rust)
Rust to Escape from Tarkov & Arena Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Rust to Escape from Tarkov & Arena using engine horizontal yaw constants (0.1125°/count → 0.125°/count, exact multiplier ×0.900000 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Rust sensitivity to Escape from Tarkov & Arena at equal Mouse DPI, multiply your Rust sensitivity by ×0.9000 (
0.1125° ÷ 0.125° engine yaw). A baseline 0.4 Rust sensitivity at 800 DPI equals 0.3600 in Tarkov / Arena (288 eDPI), locking an identical 25.40 cm/360° (10.00 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Rust renders at 90° (90° Horizontal Equivalent) and Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Tarkov / Arena In-Game Sensitivity (Pro 800 DPI Range: 0.25 – 0.50)
0.3600
True 360° Rotation Distance
25.40 cm (10.00 in)
Tarkov / Arena Effective DPI (eDPI)
288 eDPI
Sensitivity Tier Comparison
Tarkov / Arena Equivalent
0.75× Low Sens
0.2700
1.00× Active
0.3600
1.50× High Sens
0.5400
Formula: Rust Sens × (0.1125 / 0.125) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
Check Price ↗
(Outbound click ≠ confirmed commission)
What Is My Rust Sensitivity in Tarkov / Arena? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | Escape from Tarkov & Arena Sensitivity | Physical cm / 360° | Tarkov / Arena eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 0.1800 | 50.8 cm / 360° | 144 Tarkov / Arena eDPI |
| 0.3 (800 DPI) | 0.2700 | 33.9 cm / 360° | 216 Tarkov / Arena eDPI |
| 0.4 (800 DPI) | 0.3600 | 25.4 cm / 360° | 288 Tarkov / Arena eDPI |
| 0.5 (800 DPI) | 0.4500 | 20.3 cm / 360° | 360 Tarkov / Arena eDPI |
| 0.6 (800 DPI) | 0.5400 | 16.9 cm / 360° | 432 Tarkov / Arena eDPI |
| 0.8 (800 DPI) | 0.7200 | 12.7 cm / 360° | 576 Tarkov / Arena eDPI |
How Do Rust and Tarkov / Arena Engine Yaw & FOV Compare?
| Specification | Rust | Escape from Tarkov & Arena |
|---|---|---|
| Game Engine | Unity Engine | Unity 2022 LTS |
| Horizontal Yaw Constant | 0.1125° / count | 0.125° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 63° (Vertical FOV (59°–75° VFOV)) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 60Hz Arena Sub-Tick |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | Heavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped. |
Frequently Asked Questions — Rust to Tarkov / Arena Conversion
How do you convert Rust sensitivity to Escape from Tarkov & Arena?
To convert Rust sensitivity to Escape from Tarkov & Arena at the same mouse DPI, multiply your Rust sensitivity by 0.900000 (or divide by 1.111111). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS).
What is 0.4 Rust sensitivity in Escape from Tarkov & Arena at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 0.3600 in Escape from Tarkov & Arena. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) affect converted sensitivity?
Converting by yaw ratio (0.9000×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.