Unity Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×1.60714
⇄ Swap Direction (Valorant → Rust)
Rust to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rust to Valorant using verified engine yaw constants (0.1125 → 0.07).
Converted Valorant In-Game Sensitivity
0.6429
True 360° Rotation Distance
25.40 cm (10.00 in)
Valorant Effective DPI (eDPI)
514 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.4821
1.00× Active
0.6429
1.50× High Sens
0.9643
Formula: Rust Sens × (0.1125 / 0.07) × (Source DPI / Target DPI)
Rust to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 0.3214 | 50.8 cm / 360° | 257 Valorant eDPI |
| 0.3 (800 DPI) | 0.4821 | 33.9 cm / 360° | 386 Valorant eDPI |
| 0.4 (800 DPI) | 0.6429 | 25.4 cm / 360° | 514 Valorant eDPI |
| 0.5 (800 DPI) | 0.8036 | 20.3 cm / 360° | 643 Valorant eDPI |
| 0.6 (800 DPI) | 0.9643 | 16.9 cm / 360° | 771 Valorant eDPI |
| 0.8 (800 DPI) | 1.2857 | 12.7 cm / 360° | 1029 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: Rust vs Valorant
| Specification | Rust | Valorant |
|---|---|---|
| Game Engine | Unity Engine | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.1125° / count | 0.07° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — Rust to Valorant Conversion
How do you convert Rust sensitivity to Valorant?
To convert Rust sensitivity to Valorant at the same mouse DPI, multiply your Rust sensitivity by 1.607143 (or divide by 0.622222). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 0.4 Rust sensitivity in Valorant at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 0.6429 in Valorant. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (1.6071×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.