Unreal Engine 4.27 (Riot Custom) → Unity Engine • Yaw Multiplier ×0.62222
⇄ Swap Direction (Rust → Valorant)
Valorant to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Rust using verified engine yaw constants (0.07 → 0.1125).
Converted Rust In-Game Sensitivity
0.1991
True 360° Rotation Distance
51.03 cm (20.09 in)
Rust Effective DPI (eDPI)
159 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.1493
1.00× Active
0.1991
1.50× High Sens
0.2987
Formula: Valorant Sens × (0.07 / 0.1125) × (Source DPI / Target DPI)
Valorant to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 0.0996 | 102.1 cm / 360° | 80 Rust eDPI |
| 0.24 (800 DPI) | 0.1493 | 68.0 cm / 360° | 119 Rust eDPI |
| 0.32 (800 DPI) | 0.1991 | 51.0 cm / 360° | 159 Rust eDPI |
| 0.4 (800 DPI) | 0.2489 | 40.8 cm / 360° | 199 Rust eDPI |
| 0.48 (800 DPI) | 0.2987 | 34.0 cm / 360° | 239 Rust eDPI |
| 0.64 (800 DPI) | 0.3982 | 25.5 cm / 360° | 319 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs Rust
| Specification | Valorant | Rust |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Unity Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — Valorant to Rust Conversion
How do you convert Valorant sensitivity to Rust?
To convert Valorant sensitivity to Rust at the same mouse DPI, multiply your Valorant sensitivity by 0.622222 (or divide by 1.607143). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 0.32 Valorant sensitivity in Rust at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 0.1991 in Rust. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.6222×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.