ESPORTCALC / 16-Game Sens Converter / Valorant to Rust
Unreal Engine 4.27 (Riot Custom) → Unity Engine • Yaw Multiplier ×0.62222 ⇄ Swap Direction (Rust → Valorant)

Valorant to Rust Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valorant to Rust using verified engine yaw constants (0.07 → 0.1125).

Converted Rust In-Game Sensitivity
0.1991
True 360° Rotation Distance
51.03 cm (20.09 in)
Rust Effective DPI (eDPI)
159 eDPI
Sensitivity Tier Comparison Rust Equivalent
0.75× Low Sens
0.1493
1.00× Active
0.1991
1.50× High Sens
0.2987
Formula: Valorant Sens × (0.07 / 0.1125) × (Source DPI / Target DPI)

Valorant to Rust Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valorant SensitivityRust SensitivityPhysical cm / 360°Rust eDPI
0.16 (800 DPI) 0.0996 102.1 cm / 360° 80 Rust eDPI
0.24 (800 DPI) 0.1493 68.0 cm / 360° 119 Rust eDPI
0.32 (800 DPI) 0.1991 51.0 cm / 360° 159 Rust eDPI
0.4 (800 DPI) 0.2489 40.8 cm / 360° 199 Rust eDPI
0.48 (800 DPI) 0.2987 34.0 cm / 360° 239 Rust eDPI
0.64 (800 DPI) 0.3982 25.5 cm / 360° 319 Rust eDPI

Engine Architecture, Yaw & FOV Comparison: Valorant vs Rust

SpecificationValorantRust
Game EngineUnreal Engine 4.27 (Riot Custom)Unity Engine
Horizontal Yaw Constant0.07° / count0.1125° / count
Competitive Field of View (FOV)103° (103° Fixed Horizontal (16:9))90° (90° Horizontal Equivalent)
Server Tick Rate / Polling128-Tick Sub-Tick Servers30Hz–60Hz Community/Official
ADS / Scope Scaling Rule1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry.

Frequently Asked Questions — Valorant to Rust Conversion

How do you convert Valorant sensitivity to Rust?
To convert Valorant sensitivity to Rust at the same mouse DPI, multiply your Valorant sensitivity by 0.622222 (or divide by 1.607143). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 0.32 Valorant sensitivity in Rust at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 0.1991 in Rust. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.6222×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.