Source 2 Engine → Unity Engine • Yaw Multiplier ×0.19556
⇄ Swap Direction (Rust → CS2)
Counter-Strike 2 to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Rust using verified engine yaw constants (0.022 → 0.1125).
Converted Rust In-Game Sensitivity
0.2053
True 360° Rotation Distance
49.48 cm (19.48 in)
Rust Effective DPI (eDPI)
164 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.1540
1.00× Active
0.2053
1.50× High Sens
0.3080
Formula: CS2 Sens × (0.022 / 0.1125) × (Source DPI / Target DPI)
CS2 to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 0.1027 | 99.0 cm / 360° | 82 Rust eDPI |
| 0.788 (800 DPI) | 0.1541 | 65.9 cm / 360° | 123 Rust eDPI |
| 1.05 (800 DPI) | 0.2053 | 49.5 cm / 360° | 164 Rust eDPI |
| 1.313 (800 DPI) | 0.2568 | 39.6 cm / 360° | 205 Rust eDPI |
| 1.575 (800 DPI) | 0.3080 | 33.0 cm / 360° | 246 Rust eDPI |
| 2.1 (800 DPI) | 0.4107 | 24.7 cm / 360° | 329 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs Rust
| Specification | Counter-Strike 2 | Rust |
|---|---|---|
| Game Engine | Source 2 Engine | Unity Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — CS2 to Rust Conversion
How do you convert Counter-Strike 2 sensitivity to Rust?
To convert Counter-Strike 2 sensitivity to Rust at the same mouse DPI, multiply your CS2 sensitivity by 0.195556 (or divide by 5.113636). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 1.05 CS2 sensitivity in Rust at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 0.2053 in Rust. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.1956×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.