Source 2 Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.31429
⇄ Swap Direction (Valorant → CS2)
Counter-Strike 2 to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Valorant using verified engine yaw constants (0.022 → 0.07).
Converted Valorant In-Game Sensitivity
0.3300
True 360° Rotation Distance
49.48 cm (19.48 in)
Valorant Effective DPI (eDPI)
264 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.2475
1.00× Active
0.3300
1.50× High Sens
0.4950
Formula: CS2 Sens × (0.022 / 0.07) × (Source DPI / Target DPI)
CS2 to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 0.1650 | 99.0 cm / 360° | 132 Valorant eDPI |
| 0.788 (800 DPI) | 0.2477 | 65.9 cm / 360° | 198 Valorant eDPI |
| 1.05 (800 DPI) | 0.3300 | 49.5 cm / 360° | 264 Valorant eDPI |
| 1.313 (800 DPI) | 0.4127 | 39.6 cm / 360° | 330 Valorant eDPI |
| 1.575 (800 DPI) | 0.4950 | 33.0 cm / 360° | 396 Valorant eDPI |
| 2.1 (800 DPI) | 0.6600 | 24.7 cm / 360° | 528 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs Valorant
| Specification | Counter-Strike 2 | Valorant |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.022° / count | 0.07° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — CS2 to Valorant Conversion
How do you convert Counter-Strike 2 sensitivity to Valorant?
To convert Counter-Strike 2 sensitivity to Valorant at the same mouse DPI, multiply your CS2 sensitivity by 0.314286 (or divide by 3.181818). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 1.05 CS2 sensitivity in Valorant at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 0.3300 in Valorant. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.3143×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.