ESPORTCALC / 16-Game Sens Converter / CS2 to Valorant
Source 2 Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.31429 ⇄ Swap Direction (Valorant → CS2)

Counter-Strike 2 to Valorant Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Counter-Strike 2 to Valorant using verified engine yaw constants (0.022 → 0.07).

Converted Valorant In-Game Sensitivity
0.3300
True 360° Rotation Distance
49.48 cm (19.48 in)
Valorant Effective DPI (eDPI)
264 eDPI
Sensitivity Tier Comparison Valorant Equivalent
0.75× Low Sens
0.2475
1.00× Active
0.3300
1.50× High Sens
0.4950
Formula: CS2 Sens × (0.022 / 0.07) × (Source DPI / Target DPI)

CS2 to Valorant Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Counter-Strike 2 SensitivityValorant SensitivityPhysical cm / 360°Valorant eDPI
0.525 (800 DPI) 0.1650 99.0 cm / 360° 132 Valorant eDPI
0.788 (800 DPI) 0.2477 65.9 cm / 360° 198 Valorant eDPI
1.05 (800 DPI) 0.3300 49.5 cm / 360° 264 Valorant eDPI
1.313 (800 DPI) 0.4127 39.6 cm / 360° 330 Valorant eDPI
1.575 (800 DPI) 0.4950 33.0 cm / 360° 396 Valorant eDPI
2.1 (800 DPI) 0.6600 24.7 cm / 360° 528 Valorant eDPI

Engine Architecture, Yaw & FOV Comparison: CS2 vs Valorant

SpecificationCounter-Strike 2Valorant
Game EngineSource 2 EngineUnreal Engine 4.27 (Riot Custom)
Horizontal Yaw Constant0.022° / count0.07° / count
Competitive Field of View (FOV)90° (90° (4:3) / 106.26° (16:9 Hor+))103° (103° Fixed Horizontal (16:9))
Server Tick Rate / PollingSub-Tick (64Hz Base)128-Tick Sub-Tick Servers
ADS / Scope Scaling Rulezoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.

Frequently Asked Questions — CS2 to Valorant Conversion

How do you convert Counter-Strike 2 sensitivity to Valorant?
To convert Counter-Strike 2 sensitivity to Valorant at the same mouse DPI, multiply your CS2 sensitivity by 0.314286 (or divide by 3.181818). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 1.05 CS2 sensitivity in Valorant at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 0.3300 in Valorant. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.3143×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.