Blizzard Overwatch 2 Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.09429
⇄ Swap Direction (Valorant → Overwatch 2)
Overwatch 2 to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Overwatch 2 to Valorant using verified engine yaw constants (0.0066 → 0.07).
Converted Valorant In-Game Sensitivity
0.3771
True 360° Rotation Distance
43.30 cm (17.05 in)
Valorant Effective DPI (eDPI)
302 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.2829
1.00× Active
0.3771
1.50× High Sens
0.5657
Formula: Overwatch 2 Sens × (0.0066 / 0.07) × (Source DPI / Target DPI)
Overwatch 2 to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Overwatch 2 Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 2 (800 DPI) | 0.1886 | 86.6 cm / 360° | 151 Valorant eDPI |
| 3 (800 DPI) | 0.2829 | 57.7 cm / 360° | 226 Valorant eDPI |
| 4 (800 DPI) | 0.3771 | 43.3 cm / 360° | 302 Valorant eDPI |
| 5 (800 DPI) | 0.4714 | 34.6 cm / 360° | 377 Valorant eDPI |
| 6 (800 DPI) | 0.5657 | 28.9 cm / 360° | 453 Valorant eDPI |
| 8 (800 DPI) | 0.7543 | 21.6 cm / 360° | 603 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: Overwatch 2 vs Valorant
| Specification | Overwatch 2 | Valorant |
|---|---|---|
| Game Engine | Blizzard Overwatch 2 Engine | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.0066° / count | 0.07° / count |
| Competitive Field of View (FOV) | 103° (103° Horizontal (16:9)) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 63Hz High-Bandwidth | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — Overwatch 2 to Valorant Conversion
How do you convert Overwatch 2 sensitivity to Valorant?
To convert Overwatch 2 sensitivity to Valorant at the same mouse DPI, multiply your Overwatch 2 sensitivity by 0.094286 (or divide by 10.606061). This derives from the exact engine yaw ratio: Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 4 Overwatch 2 sensitivity in Valorant at 800 DPI?
At 800 DPI, a Overwatch 2 sensitivity of 4 equals 0.3771 in Valorant. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Overwatch 2 (103° (103° Horizontal (16:9))) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.0943×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because Overwatch 2 renders at 103° (103° Horizontal (16:9)) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.