Unreal Engine 5 (Embark) → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.06429
⇄ Swap Direction (Valorant → THE FINALS)
THE FINALS to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Valorant using verified engine yaw constants (0.0045 → 0.07).
Converted Valorant In-Game Sensitivity
1.8000
True 360° Rotation Distance
9.07 cm (3.57 in)
Valorant Effective DPI (eDPI)
1440 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
1.3500
1.00× Active
1.8000
1.50× High Sens
2.7000
Formula: THE FINALS Sens × (0.0045 / 0.07) × (Source DPI / Target DPI)
THE FINALS to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 14 (800 DPI) | 0.9000 | 18.1 cm / 360° | 720 Valorant eDPI |
| 21 (800 DPI) | 1.3500 | 12.1 cm / 360° | 1080 Valorant eDPI |
| 28 (800 DPI) | 1.8000 | 9.1 cm / 360° | 1440 Valorant eDPI |
| 35 (800 DPI) | 2.2500 | 7.3 cm / 360° | 1800 Valorant eDPI |
| 42 (800 DPI) | 2.7000 | 6.0 cm / 360° | 2160 Valorant eDPI |
| 56 (800 DPI) | 3.6000 | 4.5 cm / 360° | 2880 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Valorant
| Specification | THE FINALS | Valorant |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.0045° / count | 0.07° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 60Hz Server Tick | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — THE FINALS to Valorant Conversion
How do you convert THE FINALS sensitivity to Valorant?
To convert THE FINALS sensitivity to Valorant at the same mouse DPI, multiply your THE FINALS sensitivity by 0.064286 (or divide by 15.555556). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 28 THE FINALS sensitivity in Valorant at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 1.8000 in Valorant. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.0643×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.