ESPORTCALC / 16-Game Sens Converter / THE FINALS to Valorant
Unreal Engine 5 (Embark) → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.06429 ⇄ Swap Direction (Valorant → THE FINALS)

THE FINALS to Valorant Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from THE FINALS to Valorant using verified engine yaw constants (0.0045 → 0.07).

Converted Valorant In-Game Sensitivity
1.8000
True 360° Rotation Distance
9.07 cm (3.57 in)
Valorant Effective DPI (eDPI)
1440 eDPI
Sensitivity Tier Comparison Valorant Equivalent
0.75× Low Sens
1.3500
1.00× Active
1.8000
1.50× High Sens
2.7000
Formula: THE FINALS Sens × (0.0045 / 0.07) × (Source DPI / Target DPI)

THE FINALS to Valorant Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

THE FINALS SensitivityValorant SensitivityPhysical cm / 360°Valorant eDPI
14 (800 DPI) 0.9000 18.1 cm / 360° 720 Valorant eDPI
21 (800 DPI) 1.3500 12.1 cm / 360° 1080 Valorant eDPI
28 (800 DPI) 1.8000 9.1 cm / 360° 1440 Valorant eDPI
35 (800 DPI) 2.2500 7.3 cm / 360° 1800 Valorant eDPI
42 (800 DPI) 2.7000 6.0 cm / 360° 2160 Valorant eDPI
56 (800 DPI) 3.6000 4.5 cm / 360° 2880 Valorant eDPI

Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Valorant

SpecificationTHE FINALSValorant
Game EngineUnreal Engine 5 (Embark)Unreal Engine 4.27 (Riot Custom)
Horizontal Yaw Constant0.0045° / count0.07° / count
Competitive Field of View (FOV)100° (Vertical FOV (71° VFOV = ~103° HFOV))103° (103° Fixed Horizontal (16:9))
Server Tick Rate / Polling60Hz Server Tick128-Tick Sub-Tick Servers
ADS / Scope Scaling RuleEnable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots.1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.

Frequently Asked Questions — THE FINALS to Valorant Conversion

How do you convert THE FINALS sensitivity to Valorant?
To convert THE FINALS sensitivity to Valorant at the same mouse DPI, multiply your THE FINALS sensitivity by 0.064286 (or divide by 15.555556). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 28 THE FINALS sensitivity in Valorant at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 1.8000 in Valorant. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.0643×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.