Unreal Engine 5 (Embark) → Unity / Unreal Engine • Yaw Multiplier ×0.09000
⇄ Swap Direction (Aim Lab → THE FINALS)
THE FINALS to Aim Lab & KovaaK's Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Aim Lab & KovaaK's using verified engine yaw constants (0.0045 → 0.05).
Converted Aim Lab In-Game Sensitivity
2.5200
True 360° Rotation Distance
9.07 cm (3.57 in)
Aim Lab Effective DPI (eDPI)
2016 eDPI
Sensitivity Tier Comparison
Aim Lab Equivalent
0.75× Low Sens
1.8900
1.00× Active
2.5200
1.50× High Sens
3.7800
Formula: THE FINALS Sens × (0.0045 / 0.05) × (Source DPI / Target DPI)
THE FINALS to Aim Lab Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Aim Lab & KovaaK's Sensitivity | Physical cm / 360° | Aim Lab eDPI |
|---|---|---|---|
| 14 (800 DPI) | 1.2600 | 18.1 cm / 360° | 1008 Aim Lab eDPI |
| 21 (800 DPI) | 1.8900 | 12.1 cm / 360° | 1512 Aim Lab eDPI |
| 28 (800 DPI) | 2.5200 | 9.1 cm / 360° | 2016 Aim Lab eDPI |
| 35 (800 DPI) | 3.1500 | 7.3 cm / 360° | 2520 Aim Lab eDPI |
| 42 (800 DPI) | 3.7800 | 6.0 cm / 360° | 3024 Aim Lab eDPI |
| 56 (800 DPI) | 5.0400 | 4.5 cm / 360° | 4032 Aim Lab eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Aim Lab
| Specification | THE FINALS | Aim Lab & KovaaK's |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Unity / Unreal Engine |
| Horizontal Yaw Constant | 0.0045° / count | 0.05° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 103° (Configurable Game Profile FOV) |
| Server Tick Rate / Polling | 60Hz Server Tick | Local 1000Hz Input Loop |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). |
Frequently Asked Questions — THE FINALS to Aim Lab Conversion
How do you convert THE FINALS sensitivity to Aim Lab & KovaaK's?
To convert THE FINALS sensitivity to Aim Lab & KovaaK's at the same mouse DPI, multiply your THE FINALS sensitivity by 0.090000 (or divide by 11.111111). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine).
What is 28 THE FINALS sensitivity in Aim Lab & KovaaK's at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 2.5200 in Aim Lab & KovaaK's. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Aim Lab (103° (Configurable Game Profile FOV)) affect converted sensitivity?
Converting by yaw ratio (0.0900×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Aim Lab renders at 103° (Configurable Game Profile FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.