Unreal Engine 5 (Embark) → Unity Engine • Yaw Multiplier ×0.04000
⇄ Swap Direction (Rust → THE FINALS)
THE FINALS to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Rust using verified engine yaw constants (0.0045 → 0.1125).
Converted Rust In-Game Sensitivity
1.1200
True 360° Rotation Distance
9.07 cm (3.57 in)
Rust Effective DPI (eDPI)
896 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.8400
1.00× Active
1.1200
1.50× High Sens
1.6800
Formula: THE FINALS Sens × (0.0045 / 0.1125) × (Source DPI / Target DPI)
THE FINALS to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 14 (800 DPI) | 0.5600 | 18.1 cm / 360° | 448 Rust eDPI |
| 21 (800 DPI) | 0.8400 | 12.1 cm / 360° | 672 Rust eDPI |
| 28 (800 DPI) | 1.1200 | 9.1 cm / 360° | 896 Rust eDPI |
| 35 (800 DPI) | 1.4000 | 7.3 cm / 360° | 1120 Rust eDPI |
| 42 (800 DPI) | 1.6800 | 6.0 cm / 360° | 1344 Rust eDPI |
| 56 (800 DPI) | 2.2400 | 4.5 cm / 360° | 1792 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Rust
| Specification | THE FINALS | Rust |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Unity Engine |
| Horizontal Yaw Constant | 0.0045° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 60Hz Server Tick | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — THE FINALS to Rust Conversion
How do you convert THE FINALS sensitivity to Rust?
To convert THE FINALS sensitivity to Rust at the same mouse DPI, multiply your THE FINALS sensitivity by 0.040000 (or divide by 25.000000). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 28 THE FINALS sensitivity in Rust at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 1.1200 in Rust. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.0400×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.