Unity Engine → Unreal Engine 5 (Embark) • Yaw Multiplier ×25.00000
⇄ Swap Direction (THE FINALS → Rust)
Rust to THE FINALS Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rust to THE FINALS using verified engine yaw constants (0.1125 → 0.0045).
Converted THE FINALS In-Game Sensitivity
10.0000
True 360° Rotation Distance
25.40 cm (10.00 in)
THE FINALS Effective DPI (eDPI)
8000 eDPI
Sensitivity Tier Comparison
THE FINALS Equivalent
0.75× Low Sens
7.5000
1.00× Active
10.0000
1.50× High Sens
15.0000
Formula: Rust Sens × (0.1125 / 0.0045) × (Source DPI / Target DPI)
Rust to THE FINALS Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | THE FINALS Sensitivity | Physical cm / 360° | THE FINALS eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 5.0000 | 50.8 cm / 360° | 4000 THE FINALS eDPI |
| 0.3 (800 DPI) | 7.5000 | 33.9 cm / 360° | 6000 THE FINALS eDPI |
| 0.4 (800 DPI) | 10.0000 | 25.4 cm / 360° | 8000 THE FINALS eDPI |
| 0.5 (800 DPI) | 12.5000 | 20.3 cm / 360° | 10000 THE FINALS eDPI |
| 0.6 (800 DPI) | 15.0000 | 16.9 cm / 360° | 12000 THE FINALS eDPI |
| 0.8 (800 DPI) | 20.0000 | 12.7 cm / 360° | 16000 THE FINALS eDPI |
Engine Architecture, Yaw & FOV Comparison: Rust vs THE FINALS
| Specification | Rust | THE FINALS |
|---|---|---|
| Game Engine | Unity Engine | Unreal Engine 5 (Embark) |
| Horizontal Yaw Constant | 0.1125° / count | 0.0045° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 60Hz Server Tick |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. |
Frequently Asked Questions — Rust to THE FINALS Conversion
How do you convert Rust sensitivity to THE FINALS?
To convert Rust sensitivity to THE FINALS at the same mouse DPI, multiply your Rust sensitivity by 25.000000 (or divide by 0.040000). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 0.4 Rust sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 10.0000 in THE FINALS. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (25.0000×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.