Unity Engine → Unreal Engine 5 • Yaw Multiplier ×1.60714
⇄ Swap Direction (FragPunk → Rust)
Rust to FragPunk Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rust to FragPunk using verified engine yaw constants (0.1125 → 0.07).
Converted FragPunk In-Game Sensitivity
0.6429
True 360° Rotation Distance
25.40 cm (10.00 in)
FragPunk Effective DPI (eDPI)
514 eDPI
Sensitivity Tier Comparison
FragPunk Equivalent
0.75× Low Sens
0.4821
1.00× Active
0.6429
1.50× High Sens
0.9643
Formula: Rust Sens × (0.1125 / 0.07) × (Source DPI / Target DPI)
Rust to FragPunk Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | FragPunk Sensitivity | Physical cm / 360° | FragPunk eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 0.3214 | 50.8 cm / 360° | 257 FragPunk eDPI |
| 0.3 (800 DPI) | 0.4821 | 33.9 cm / 360° | 386 FragPunk eDPI |
| 0.4 (800 DPI) | 0.6429 | 25.4 cm / 360° | 514 FragPunk eDPI |
| 0.5 (800 DPI) | 0.8036 | 20.3 cm / 360° | 643 FragPunk eDPI |
| 0.6 (800 DPI) | 0.9643 | 16.9 cm / 360° | 771 FragPunk eDPI |
| 0.8 (800 DPI) | 1.2857 | 12.7 cm / 360° | 1029 FragPunk eDPI |
Engine Architecture, Yaw & FOV Comparison: Rust vs FragPunk
| Specification | Rust | FragPunk |
|---|---|---|
| Game Engine | Unity Engine | Unreal Engine 5 |
| Horizontal Yaw Constant | 0.1125° / count | 0.07° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 103° (103° Tactical Hero Shooter) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 128-Tick Competitive |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1. |
Frequently Asked Questions — Rust to FragPunk Conversion
How do you convert Rust sensitivity to FragPunk?
To convert Rust sensitivity to FragPunk at the same mouse DPI, multiply your Rust sensitivity by 1.607143 (or divide by 0.622222). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas FragPunk uses 0.07° per mouse count (Unreal Engine 5).
What is 0.4 Rust sensitivity in FragPunk at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 0.6429 in FragPunk. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and FragPunk (103° (103° Tactical Hero Shooter)) affect converted sensitivity?
Converting by yaw ratio (1.6071×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and FragPunk renders at 103° (103° Tactical Hero Shooter), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.