Unreal Engine 5 → Unity Engine • Yaw Multiplier ×0.62222
⇄ Swap Direction (Rust → FragPunk)
FragPunk to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from FragPunk to Rust using verified engine yaw constants (0.07 → 0.1125).
Converted Rust In-Game Sensitivity
0.2800
True 360° Rotation Distance
36.29 cm (14.29 in)
Rust Effective DPI (eDPI)
224 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.2100
1.00× Active
0.2800
1.50× High Sens
0.4200
Formula: FragPunk Sens × (0.07 / 0.1125) × (Source DPI / Target DPI)
FragPunk to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| FragPunk Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.225 (800 DPI) | 0.1400 | 72.6 cm / 360° | 112 Rust eDPI |
| 0.338 (800 DPI) | 0.2103 | 48.3 cm / 360° | 168 Rust eDPI |
| 0.45 (800 DPI) | 0.2800 | 36.3 cm / 360° | 224 Rust eDPI |
| 0.563 (800 DPI) | 0.3503 | 29.0 cm / 360° | 280 Rust eDPI |
| 0.675 (800 DPI) | 0.4200 | 24.2 cm / 360° | 336 Rust eDPI |
| 0.9 (800 DPI) | 0.5600 | 18.1 cm / 360° | 448 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: FragPunk vs Rust
| Specification | FragPunk | Rust |
|---|---|---|
| Game Engine | Unreal Engine 5 | Unity Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 103° (103° Tactical Hero Shooter) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 128-Tick Competitive | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — FragPunk to Rust Conversion
How do you convert FragPunk sensitivity to Rust?
To convert FragPunk sensitivity to Rust at the same mouse DPI, multiply your FragPunk sensitivity by 0.622222 (or divide by 1.607143). This derives from the exact engine yaw ratio: FragPunk uses 0.07° per mouse count (Unreal Engine 5), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 0.45 FragPunk sensitivity in Rust at 800 DPI?
At 800 DPI, a FragPunk sensitivity of 0.45 equals 0.2800 in Rust. Both settings produce an identical 36.29 cm (14.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between FragPunk (103° (103° Tactical Hero Shooter)) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.6222×) locks your 3D 360-degree physical rotation distance (36.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because FragPunk renders at 103° (103° Tactical Hero Shooter) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.