Unreal Engine 5 (Embark) → IW 9.0 Unified Engine • Yaw Multiplier ×0.68182
⇄ Swap Direction (BO6 / Warzone → THE FINALS)
THE FINALS to Call of Duty: Black Ops 6 & Warzone Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Call of Duty: Black Ops 6 & Warzone using verified engine yaw constants (0.0045 → 0.0066).
Converted BO6 / Warzone In-Game Sensitivity
19.0909
True 360° Rotation Distance
9.07 cm (3.57 in)
BO6 / Warzone Effective DPI (eDPI)
15273 eDPI
Sensitivity Tier Comparison
BO6 / Warzone Equivalent
0.75× Low Sens
14.3182
1.00× Active
19.0909
1.50× High Sens
28.6364
Formula: THE FINALS Sens × (0.0045 / 0.0066) × (Source DPI / Target DPI)
THE FINALS to BO6 / Warzone Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Call of Duty: Black Ops 6 & Warzone Sensitivity | Physical cm / 360° | BO6 / Warzone eDPI |
|---|---|---|---|
| 14 (800 DPI) | 9.5455 | 18.1 cm / 360° | 7636 BO6 / Warzone eDPI |
| 21 (800 DPI) | 14.3182 | 12.1 cm / 360° | 11455 BO6 / Warzone eDPI |
| 28 (800 DPI) | 19.0909 | 9.1 cm / 360° | 15273 BO6 / Warzone eDPI |
| 35 (800 DPI) | 23.8636 | 7.3 cm / 360° | 19091 BO6 / Warzone eDPI |
| 42 (800 DPI) | 28.6364 | 6.0 cm / 360° | 22909 BO6 / Warzone eDPI |
| 56 (800 DPI) | 38.1818 | 4.5 cm / 360° | 30545 BO6 / Warzone eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs BO6 / Warzone
| Specification | THE FINALS | Call of Duty: Black Ops 6 & Warzone |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | IW 9.0 Unified Engine |
| Horizontal Yaw Constant | 0.0045° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 120° (105°–120° Affected ADS FOV) |
| Server Tick Rate / Polling | 60Hz Server Tick | 20Hz–60Hz Playlist Dependent |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. |
Frequently Asked Questions — THE FINALS to BO6 / Warzone Conversion
How do you convert THE FINALS sensitivity to Call of Duty: Black Ops 6 & Warzone?
To convert THE FINALS sensitivity to Call of Duty: Black Ops 6 & Warzone at the same mouse DPI, multiply your THE FINALS sensitivity by 0.681818 (or divide by 1.466667). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine).
What is 28 THE FINALS sensitivity in Call of Duty: Black Ops 6 & Warzone at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 19.0909 in Call of Duty: Black Ops 6 & Warzone. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and BO6 / Warzone (120° (105°–120° Affected ADS FOV)) affect converted sensitivity?
Converting by yaw ratio (0.6818×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.