Unreal Engine 5 (Embark) → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.25714
⇄ Swap Direction (Marvel Rivals → THE FINALS)
THE FINALS to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Marvel Rivals using verified engine yaw constants (0.0045 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
7.2000
True 360° Rotation Distance
9.07 cm (3.57 in)
Marvel Rivals Effective DPI (eDPI)
5760 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
5.4000
1.00× Active
7.2000
1.50× High Sens
10.8000
Formula: THE FINALS Sens × (0.0045 / 0.0175) × (Source DPI / Target DPI)
THE FINALS to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 14 (800 DPI) | 3.6000 | 18.1 cm / 360° | 2880 Marvel Rivals eDPI |
| 21 (800 DPI) | 5.4000 | 12.1 cm / 360° | 4320 Marvel Rivals eDPI |
| 28 (800 DPI) | 7.2000 | 9.1 cm / 360° | 5760 Marvel Rivals eDPI |
| 35 (800 DPI) | 9.0000 | 7.3 cm / 360° | 7200 Marvel Rivals eDPI |
| 42 (800 DPI) | 10.8000 | 6.0 cm / 360° | 8640 Marvel Rivals eDPI |
| 56 (800 DPI) | 14.4000 | 4.5 cm / 360° | 11520 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Marvel Rivals
| Specification | THE FINALS | Marvel Rivals |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.0045° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 60Hz Server Tick | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — THE FINALS to Marvel Rivals Conversion
How do you convert THE FINALS sensitivity to Marvel Rivals?
To convert THE FINALS sensitivity to Marvel Rivals at the same mouse DPI, multiply your THE FINALS sensitivity by 0.257143 (or divide by 3.888889). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 28 THE FINALS sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 7.2000 in Marvel Rivals. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.2571×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.