ESPORTCALC / 16-Game Sens Converter / Marvel Rivals to THE FINALS
Unreal Engine 5 (Lumen) → Unreal Engine 5 (Embark) • Yaw Multiplier ×3.88889 ⇄ Swap Direction (THE FINALS → Marvel Rivals)

Marvel Rivals to THE FINALS Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Marvel Rivals to THE FINALS using verified engine yaw constants (0.0175 → 0.0045).

Converted THE FINALS In-Game Sensitivity
6.2222
True 360° Rotation Distance
40.82 cm (16.07 in)
THE FINALS Effective DPI (eDPI)
4978 eDPI
Sensitivity Tier Comparison THE FINALS Equivalent
0.75× Low Sens
4.6667
1.00× Active
6.2222
1.50× High Sens
9.3333
Formula: Marvel Rivals Sens × (0.0175 / 0.0045) × (Source DPI / Target DPI)

Marvel Rivals to THE FINALS Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Marvel Rivals SensitivityTHE FINALS SensitivityPhysical cm / 360°THE FINALS eDPI
0.8 (800 DPI) 3.1111 81.6 cm / 360° 2489 THE FINALS eDPI
1.2 (800 DPI) 4.6667 54.4 cm / 360° 3733 THE FINALS eDPI
1.6 (800 DPI) 6.2222 40.8 cm / 360° 4978 THE FINALS eDPI
2 (800 DPI) 7.7778 32.7 cm / 360° 6222 THE FINALS eDPI
2.4 (800 DPI) 9.3333 27.2 cm / 360° 7467 THE FINALS eDPI
3.2 (800 DPI) 12.4444 20.4 cm / 360° 9956 THE FINALS eDPI

Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs THE FINALS

SpecificationMarvel RivalsTHE FINALS
Game EngineUnreal Engine 5 (Lumen)Unreal Engine 5 (Embark)
Horizontal Yaw Constant0.0175° / count0.0045° / count
Competitive Field of View (FOV)103° (Third-Person 103° HFOV)100° (Vertical FOV (71° VFOV = ~103° HFOV))
Server Tick Rate / Polling60Hz Competitive Servers60Hz Server Tick
ADS / Scope Scaling RuleMarvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots.

Frequently Asked Questions — Marvel Rivals to THE FINALS Conversion

How do you convert Marvel Rivals sensitivity to THE FINALS?
To convert Marvel Rivals sensitivity to THE FINALS at the same mouse DPI, multiply your Marvel Rivals sensitivity by 3.888889 (or divide by 0.257143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 1.6 Marvel Rivals sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 6.2222 in THE FINALS. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (3.8889×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.