ESPORTCALC / 16-Game Sens Converter / Aim Lab to Marvel Rivals
Unity / Unreal Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×2.85714 ⇄ Swap Direction (Marvel Rivals → Aim Lab)

Aim Lab & KovaaK's to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Marvel Rivals using verified engine yaw constants (0.05 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
1.4286
True 360° Rotation Distance
45.72 cm (18.00 in)
Marvel Rivals Effective DPI (eDPI)
1143 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
1.0714
1.00× Active
1.4286
1.50× High Sens
2.1429
Formula: Aim Lab Sens × (0.05 / 0.0175) × (Source DPI / Target DPI)

Aim Lab to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Aim Lab & KovaaK's SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
0.25 (800 DPI) 0.7143 91.4 cm / 360° 571 Marvel Rivals eDPI
0.375 (800 DPI) 1.0714 61.0 cm / 360° 857 Marvel Rivals eDPI
0.5 (800 DPI) 1.4286 45.7 cm / 360° 1143 Marvel Rivals eDPI
0.625 (800 DPI) 1.7857 36.6 cm / 360° 1429 Marvel Rivals eDPI
0.75 (800 DPI) 2.1429 30.5 cm / 360° 1714 Marvel Rivals eDPI
1 (800 DPI) 2.8571 22.9 cm / 360° 2286 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Marvel Rivals

SpecificationAim Lab & KovaaK'sMarvel Rivals
Game EngineUnity / Unreal EngineUnreal Engine 5 (Lumen)
Horizontal Yaw Constant0.05° / count0.0175° / count
Competitive Field of View (FOV)103° (Configurable Game Profile FOV)103° (Third-Person 103° HFOV)
Server Tick Rate / PollingLocal 1000Hz Input Loop60Hz Competitive Servers
ADS / Scope Scaling RuleSelect native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2).Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — Aim Lab to Marvel Rivals Conversion

How do you convert Aim Lab & KovaaK's sensitivity to Marvel Rivals?
To convert Aim Lab & KovaaK's sensitivity to Marvel Rivals at the same mouse DPI, multiply your Aim Lab sensitivity by 2.857143 (or divide by 0.350000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.5 Aim Lab sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 1.4286 in Marvel Rivals. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (2.8571×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.