ESPORTCALC / 16-Game Sens Converter / Aim Lab to Deadlock
Unity / Unreal Engine → Source 2 Engine • Yaw Multiplier ×1.13636 ⇄ Swap Direction (Deadlock → Aim Lab)

Aim Lab & KovaaK's to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Valve Deadlock using verified engine yaw constants (0.05 → 0.044).

Converted Deadlock In-Game Sensitivity
0.5682
True 360° Rotation Distance
45.72 cm (18.00 in)
Deadlock Effective DPI (eDPI)
455 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.4261
1.00× Active
0.5682
1.50× High Sens
0.8523
Formula: Aim Lab Sens × (0.05 / 0.044) × (Source DPI / Target DPI)

Aim Lab to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Aim Lab & KovaaK's SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
0.25 (800 DPI) 0.2841 91.4 cm / 360° 227 Deadlock eDPI
0.375 (800 DPI) 0.4261 61.0 cm / 360° 341 Deadlock eDPI
0.5 (800 DPI) 0.5682 45.7 cm / 360° 455 Deadlock eDPI
0.625 (800 DPI) 0.7102 36.6 cm / 360° 568 Deadlock eDPI
0.75 (800 DPI) 0.8523 30.5 cm / 360° 682 Deadlock eDPI
1 (800 DPI) 1.1364 22.9 cm / 360° 909 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Deadlock

SpecificationAim Lab & KovaaK'sValve Deadlock
Game EngineUnity / Unreal EngineSource 2 Engine
Horizontal Yaw Constant0.05° / count0.044° / count
Competitive Field of View (FOV)103° (Configurable Game Profile FOV)100° (Third-Person Source 2 Camera)
Server Tick Rate / PollingLocal 1000Hz Input Loop64Hz Sub-Tick
ADS / Scope Scaling RuleSelect native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2).Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — Aim Lab to Deadlock Conversion

How do you convert Aim Lab & KovaaK's sensitivity to Valve Deadlock?
To convert Aim Lab & KovaaK's sensitivity to Valve Deadlock at the same mouse DPI, multiply your Aim Lab sensitivity by 1.136364 (or divide by 0.880000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.5 Aim Lab sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 0.5682 in Valve Deadlock. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.1364×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.