Source 2 Engine → Unity / Unreal Engine • Yaw Multiplier ×0.88000
⇄ Swap Direction (Aim Lab → Deadlock)
Valve Deadlock to Aim Lab & KovaaK's Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Aim Lab & KovaaK's using verified engine yaw constants (0.044 → 0.05).
Converted Aim Lab In-Game Sensitivity
0.9680
True 360° Rotation Distance
23.62 cm (9.30 in)
Aim Lab Effective DPI (eDPI)
774 eDPI
Sensitivity Tier Comparison
Aim Lab Equivalent
0.75× Low Sens
0.7260
1.00× Active
0.9680
1.50× High Sens
1.4520
Formula: Deadlock Sens × (0.044 / 0.05) × (Source DPI / Target DPI)
Deadlock to Aim Lab Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Aim Lab & KovaaK's Sensitivity | Physical cm / 360° | Aim Lab eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 0.4840 | 47.2 cm / 360° | 387 Aim Lab eDPI |
| 0.825 (800 DPI) | 0.7260 | 31.5 cm / 360° | 581 Aim Lab eDPI |
| 1.1 (800 DPI) | 0.9680 | 23.6 cm / 360° | 774 Aim Lab eDPI |
| 1.375 (800 DPI) | 1.2100 | 18.9 cm / 360° | 968 Aim Lab eDPI |
| 1.65 (800 DPI) | 1.4520 | 15.7 cm / 360° | 1162 Aim Lab eDPI |
| 2.2 (800 DPI) | 1.9360 | 11.8 cm / 360° | 1549 Aim Lab eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs Aim Lab
| Specification | Valve Deadlock | Aim Lab & KovaaK's |
|---|---|---|
| Game Engine | Source 2 Engine | Unity / Unreal Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.05° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 103° (Configurable Game Profile FOV) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | Local 1000Hz Input Loop |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). |
Frequently Asked Questions — Deadlock to Aim Lab Conversion
How do you convert Valve Deadlock sensitivity to Aim Lab & KovaaK's?
To convert Valve Deadlock sensitivity to Aim Lab & KovaaK's at the same mouse DPI, multiply your Deadlock sensitivity by 0.880000 (or divide by 1.136364). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine).
What is 1.1 Deadlock sensitivity in Aim Lab & KovaaK's at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 0.9680 in Aim Lab & KovaaK's. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Aim Lab (103° (Configurable Game Profile FOV)) affect converted sensitivity?
Converting by yaw ratio (0.8800×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Aim Lab renders at 103° (Configurable Game Profile FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.