Source 2 Engine → Modified Source Engine • Yaw Multiplier ×2.00000
⇄ Swap Direction (Apex → Deadlock)
Valve Deadlock to Apex Legends Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Apex Legends using verified engine yaw constants (0.044 → 0.022).
Converted Apex In-Game Sensitivity
2.2000
True 360° Rotation Distance
23.62 cm (9.30 in)
Apex Effective DPI (eDPI)
1760 eDPI
Sensitivity Tier Comparison
Apex Equivalent
0.75× Low Sens
1.6500
1.00× Active
2.2000
1.50× High Sens
3.3000
Formula: Deadlock Sens × (0.044 / 0.022) × (Source DPI / Target DPI)
Deadlock to Apex Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Apex Legends Sensitivity | Physical cm / 360° | Apex eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 1.1000 | 47.2 cm / 360° | 880 Apex eDPI |
| 0.825 (800 DPI) | 1.6500 | 31.5 cm / 360° | 1320 Apex eDPI |
| 1.1 (800 DPI) | 2.2000 | 23.6 cm / 360° | 1760 Apex eDPI |
| 1.375 (800 DPI) | 2.7500 | 18.9 cm / 360° | 2200 Apex eDPI |
| 1.65 (800 DPI) | 3.3000 | 15.7 cm / 360° | 2640 Apex eDPI |
| 2.2 (800 DPI) | 4.4000 | 11.8 cm / 360° | 3520 Apex eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs Apex
| Specification | Valve Deadlock | Apex Legends |
|---|---|---|
| Game Engine | Source 2 Engine | Modified Source Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.022° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 110° (110° Multiplier (1.55 cl_fovScale)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 20Hz Server Tick |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. |
Frequently Asked Questions — Deadlock to Apex Conversion
How do you convert Valve Deadlock sensitivity to Apex Legends?
To convert Valve Deadlock sensitivity to Apex Legends at the same mouse DPI, multiply your Deadlock sensitivity by 2.000000 (or divide by 0.500000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Apex uses 0.022° per mouse count (Modified Source Engine).
What is 1.1 Deadlock sensitivity in Apex Legends at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 2.2000 in Apex Legends. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Apex (110° (110° Multiplier (1.55 cl_fovScale))) affect converted sensitivity?
Converting by yaw ratio (2.0000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.