Source 2 Engine → Ubisoft AnvilNext 2.0 • Yaw Multiplier ×7.67945
⇄ Swap Direction (R6 Siege → Deadlock)
Valve Deadlock to Rainbow Six Siege Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Rainbow Six Siege using verified engine yaw constants (0.044 → 0.00572958).
Converted R6 Siege In-Game Sensitivity
8.4474
True 360° Rotation Distance
23.62 cm (9.30 in)
R6 Siege Effective DPI (eDPI)
6758 eDPI
Sensitivity Tier Comparison
R6 Siege Equivalent
0.75× Low Sens
6.3355
1.00× Active
8.4474
1.50× High Sens
12.6711
Formula: Deadlock Sens × (0.044 / 0.00572958) × (Source DPI / Target DPI)
Deadlock to R6 Siege Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Rainbow Six Siege Sensitivity | Physical cm / 360° | R6 Siege eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 4.2237 | 47.2 cm / 360° | 3379 R6 Siege eDPI |
| 0.825 (800 DPI) | 6.3355 | 31.5 cm / 360° | 5068 R6 Siege eDPI |
| 1.1 (800 DPI) | 8.4474 | 23.6 cm / 360° | 6758 R6 Siege eDPI |
| 1.375 (800 DPI) | 10.5592 | 18.9 cm / 360° | 8447 R6 Siege eDPI |
| 1.65 (800 DPI) | 12.6711 | 15.7 cm / 360° | 10137 R6 Siege eDPI |
| 2.2 (800 DPI) | 16.8948 | 11.8 cm / 360° | 13516 R6 Siege eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs R6 Siege
| Specification | Valve Deadlock | Rainbow Six Siege |
|---|---|---|
| Game Engine | Source 2 Engine | Ubisoft AnvilNext 2.0 |
| Horizontal Yaw Constant | 0.044° / count | 0.00572958° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 84° (Vertical FOV (84°–90° VFOV)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 60Hz Dedicated Servers |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. |
Frequently Asked Questions — Deadlock to R6 Siege Conversion
How do you convert Valve Deadlock sensitivity to Rainbow Six Siege?
To convert Valve Deadlock sensitivity to Rainbow Six Siege at the same mouse DPI, multiply your Deadlock sensitivity by 7.679446 (or divide by 0.130218). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0).
What is 1.1 Deadlock sensitivity in Rainbow Six Siege at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 8.4474 in Rainbow Six Siege. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and R6 Siege (84° (Vertical FOV (84°–90° VFOV))) affect converted sensitivity?
Converting by yaw ratio (7.6794×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.