Unity / Unreal Engine → Ubisoft AnvilNext 2.0 • Yaw Multiplier ×8.72664
⇄ Swap Direction (R6 Siege → Aim Lab)
Aim Lab & KovaaK's to Rainbow Six Siege Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Aim Lab & KovaaK's to Rainbow Six Siege using engine horizontal yaw constants (0.05°/count → 0.00572958°/count, exact multiplier ×8.726643 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Aim Lab & KovaaK's sensitivity to Rainbow Six Siege at equal Mouse DPI, multiply your Aim Lab sensitivity by ×8.7266 (
0.05° ÷ 0.00572958° engine yaw). A baseline 0.5 Aim Lab sensitivity at 800 DPI equals 4.3633 in R6 Siege (3491 eDPI), locking an identical 45.72 cm/360° (18.00 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Aim Lab renders at 103° (Configurable Game Profile FOV) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted R6 Siege In-Game Sensitivity (Standard 800 DPI Range)
4.3633
True 360° Rotation Distance
45.72 cm (18.00 in)
R6 Siege Effective DPI (eDPI)
3491 eDPI
Sensitivity Tier Comparison
R6 Siege Equivalent
0.75× Low Sens
3.2725
1.00× Active
4.3633
1.50× High Sens
6.5450
Formula: Aim Lab Sens × (0.05 / 0.00572958) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Aim Lab Sensitivity in R6 Siege? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Rainbow Six Siege Sensitivity | Physical cm / 360° | R6 Siege eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 2.1817 | 91.4 cm / 360° | 1745 R6 Siege eDPI |
| 0.375 (800 DPI) | 3.2725 | 61.0 cm / 360° | 2618 R6 Siege eDPI |
| 0.5 (800 DPI) | 4.3633 | 45.7 cm / 360° | 3491 R6 Siege eDPI |
| 0.625 (800 DPI) | 5.4542 | 36.6 cm / 360° | 4363 R6 Siege eDPI |
| 0.75 (800 DPI) | 6.5450 | 30.5 cm / 360° | 5236 R6 Siege eDPI |
| 1 (800 DPI) | 8.7266 | 22.9 cm / 360° | 6981 R6 Siege eDPI |
How Do Aim Lab and R6 Siege Engine Yaw & FOV Compare?
| Specification | Aim Lab & KovaaK's | Rainbow Six Siege |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Ubisoft AnvilNext 2.0 |
| Horizontal Yaw Constant | 0.05° / count | 0.00572958° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 84° (Vertical FOV (84°–90° VFOV)) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 60Hz Dedicated Servers |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. |
Frequently Asked Questions — Aim Lab to R6 Siege Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Rainbow Six Siege?
To convert Aim Lab & KovaaK's sensitivity to Rainbow Six Siege at the same mouse DPI, multiply your Aim Lab sensitivity by 8.726643 (or divide by 0.114592). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0).
What is 0.5 Aim Lab sensitivity in Rainbow Six Siege at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 4.3633 in Rainbow Six Siege. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and R6 Siege (84° (Vertical FOV (84°–90° VFOV))) affect converted sensitivity?
Converting by yaw ratio (8.7266×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.