Unity / Unreal Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.71429
⇄ Swap Direction (Valorant → Aim Lab)
Aim Lab & KovaaK's to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Valorant using verified engine yaw constants (0.05 → 0.07).
Converted Valorant In-Game Sensitivity
0.3571
True 360° Rotation Distance
45.72 cm (18.00 in)
Valorant Effective DPI (eDPI)
286 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.2679
1.00× Active
0.3571
1.50× High Sens
0.5357
Formula: Aim Lab Sens × (0.05 / 0.07) × (Source DPI / Target DPI)
Aim Lab to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 0.1786 | 91.4 cm / 360° | 143 Valorant eDPI |
| 0.375 (800 DPI) | 0.2679 | 61.0 cm / 360° | 214 Valorant eDPI |
| 0.5 (800 DPI) | 0.3571 | 45.7 cm / 360° | 286 Valorant eDPI |
| 0.625 (800 DPI) | 0.4464 | 36.6 cm / 360° | 357 Valorant eDPI |
| 0.75 (800 DPI) | 0.5357 | 30.5 cm / 360° | 429 Valorant eDPI |
| 1 (800 DPI) | 0.7143 | 22.9 cm / 360° | 571 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Valorant
| Specification | Aim Lab & KovaaK's | Valorant |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.05° / count | 0.07° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — Aim Lab to Valorant Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Valorant?
To convert Aim Lab & KovaaK's sensitivity to Valorant at the same mouse DPI, multiply your Aim Lab sensitivity by 0.714286 (or divide by 1.400000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 0.5 Aim Lab sensitivity in Valorant at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 0.3571 in Valorant. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.7143×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.