Unity / Unreal Engine → Source 2 Engine • Yaw Multiplier ×2.27273
⇄ Swap Direction (CS2 → Aim Lab)
Aim Lab & KovaaK's to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Counter-Strike 2 using verified engine yaw constants (0.05 → 0.022).
Converted CS2 In-Game Sensitivity
1.1364
True 360° Rotation Distance
45.72 cm (18.00 in)
CS2 Effective DPI (eDPI)
909 eDPI
Sensitivity Tier Comparison
CS2 Equivalent
0.75× Low Sens
0.8523
1.00× Active
1.1364
1.50× High Sens
1.7045
Formula: Aim Lab Sens × (0.05 / 0.022) × (Source DPI / Target DPI)
Aim Lab to CS2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Counter-Strike 2 Sensitivity | Physical cm / 360° | CS2 eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 0.5682 | 91.4 cm / 360° | 455 CS2 eDPI |
| 0.375 (800 DPI) | 0.8523 | 61.0 cm / 360° | 682 CS2 eDPI |
| 0.5 (800 DPI) | 1.1364 | 45.7 cm / 360° | 909 CS2 eDPI |
| 0.625 (800 DPI) | 1.4205 | 36.6 cm / 360° | 1136 CS2 eDPI |
| 0.75 (800 DPI) | 1.7045 | 30.5 cm / 360° | 1364 CS2 eDPI |
| 1 (800 DPI) | 2.2727 | 22.9 cm / 360° | 1818 CS2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs CS2
| Specification | Aim Lab & KovaaK's | Counter-Strike 2 |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.05° / count | 0.022° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | Sub-Tick (64Hz Base) |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. |
Frequently Asked Questions — Aim Lab to CS2 Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Counter-Strike 2?
To convert Aim Lab & KovaaK's sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your Aim Lab sensitivity by 2.272727 (or divide by 0.440000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 0.5 Aim Lab sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 1.1364 in Counter-Strike 2. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (2.2727×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.