Source 2 Engine → Source 2 Engine • Yaw Multiplier ×2.00000
⇄ Swap Direction (CS2 → Deadlock)
Valve Deadlock to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Counter-Strike 2 using verified engine yaw constants (0.044 → 0.022).
Converted CS2 In-Game Sensitivity
2.2000
True 360° Rotation Distance
23.62 cm (9.30 in)
CS2 Effective DPI (eDPI)
1760 eDPI
Sensitivity Tier Comparison
CS2 Equivalent
0.75× Low Sens
1.6500
1.00× Active
2.2000
1.50× High Sens
3.3000
Formula: Deadlock Sens × (0.044 / 0.022) × (Source DPI / Target DPI)
Deadlock to CS2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Counter-Strike 2 Sensitivity | Physical cm / 360° | CS2 eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 1.1000 | 47.2 cm / 360° | 880 CS2 eDPI |
| 0.825 (800 DPI) | 1.6500 | 31.5 cm / 360° | 1320 CS2 eDPI |
| 1.1 (800 DPI) | 2.2000 | 23.6 cm / 360° | 1760 CS2 eDPI |
| 1.375 (800 DPI) | 2.7500 | 18.9 cm / 360° | 2200 CS2 eDPI |
| 1.65 (800 DPI) | 3.3000 | 15.7 cm / 360° | 2640 CS2 eDPI |
| 2.2 (800 DPI) | 4.4000 | 11.8 cm / 360° | 3520 CS2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs CS2
| Specification | Valve Deadlock | Counter-Strike 2 |
|---|---|---|
| Game Engine | Source 2 Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.022° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | Sub-Tick (64Hz Base) |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. |
Frequently Asked Questions — Deadlock to CS2 Conversion
How do you convert Valve Deadlock sensitivity to Counter-Strike 2?
To convert Valve Deadlock sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your Deadlock sensitivity by 2.000000 (or divide by 0.500000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 1.1 Deadlock sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 2.2000 in Counter-Strike 2. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (2.0000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.