Source 2 Engine → IW 9.0 Unified Engine • Yaw Multiplier ×6.66667
⇄ Swap Direction (BO6 / Warzone → Deadlock)
Valve Deadlock to Call of Duty: Black Ops 6 & Warzone Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Call of Duty: Black Ops 6 & Warzone using verified engine yaw constants (0.044 → 0.0066).
Converted BO6 / Warzone In-Game Sensitivity
7.3333
True 360° Rotation Distance
23.62 cm (9.30 in)
BO6 / Warzone Effective DPI (eDPI)
5867 eDPI
Sensitivity Tier Comparison
BO6 / Warzone Equivalent
0.75× Low Sens
5.5000
1.00× Active
7.3333
1.50× High Sens
11.0000
Formula: Deadlock Sens × (0.044 / 0.0066) × (Source DPI / Target DPI)
Deadlock to BO6 / Warzone Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Call of Duty: Black Ops 6 & Warzone Sensitivity | Physical cm / 360° | BO6 / Warzone eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 3.6667 | 47.2 cm / 360° | 2933 BO6 / Warzone eDPI |
| 0.825 (800 DPI) | 5.5000 | 31.5 cm / 360° | 4400 BO6 / Warzone eDPI |
| 1.1 (800 DPI) | 7.3333 | 23.6 cm / 360° | 5867 BO6 / Warzone eDPI |
| 1.375 (800 DPI) | 9.1667 | 18.9 cm / 360° | 7333 BO6 / Warzone eDPI |
| 1.65 (800 DPI) | 11.0000 | 15.7 cm / 360° | 8800 BO6 / Warzone eDPI |
| 2.2 (800 DPI) | 14.6667 | 11.8 cm / 360° | 11733 BO6 / Warzone eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs BO6 / Warzone
| Specification | Valve Deadlock | Call of Duty: Black Ops 6 & Warzone |
|---|---|---|
| Game Engine | Source 2 Engine | IW 9.0 Unified Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 120° (105°–120° Affected ADS FOV) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 20Hz–60Hz Playlist Dependent |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. |
Frequently Asked Questions — Deadlock to BO6 / Warzone Conversion
How do you convert Valve Deadlock sensitivity to Call of Duty: Black Ops 6 & Warzone?
To convert Valve Deadlock sensitivity to Call of Duty: Black Ops 6 & Warzone at the same mouse DPI, multiply your Deadlock sensitivity by 6.666667 (or divide by 0.150000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine).
What is 1.1 Deadlock sensitivity in Call of Duty: Black Ops 6 & Warzone at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 7.3333 in Call of Duty: Black Ops 6 & Warzone. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and BO6 / Warzone (120° (105°–120° Affected ADS FOV)) affect converted sensitivity?
Converting by yaw ratio (6.6667×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.