ESPORTCALC / 16-Game Sens Converter / Deadlock to Valorant
Source 2 Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.62857 ⇄ Swap Direction (Valorant → Deadlock)

Valve Deadlock to Valorant Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valve Deadlock to Valorant using verified engine yaw constants (0.044 → 0.07).

Converted Valorant In-Game Sensitivity
0.6914
True 360° Rotation Distance
23.62 cm (9.30 in)
Valorant Effective DPI (eDPI)
553 eDPI
Sensitivity Tier Comparison Valorant Equivalent
0.75× Low Sens
0.5186
1.00× Active
0.6914
1.50× High Sens
1.0371
Formula: Deadlock Sens × (0.044 / 0.07) × (Source DPI / Target DPI)

Deadlock to Valorant Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valve Deadlock SensitivityValorant SensitivityPhysical cm / 360°Valorant eDPI
0.55 (800 DPI) 0.3457 47.2 cm / 360° 277 Valorant eDPI
0.825 (800 DPI) 0.5186 31.5 cm / 360° 415 Valorant eDPI
1.1 (800 DPI) 0.6914 23.6 cm / 360° 553 Valorant eDPI
1.375 (800 DPI) 0.8643 18.9 cm / 360° 691 Valorant eDPI
1.65 (800 DPI) 1.0371 15.7 cm / 360° 830 Valorant eDPI
2.2 (800 DPI) 1.3829 11.8 cm / 360° 1106 Valorant eDPI

Engine Architecture, Yaw & FOV Comparison: Deadlock vs Valorant

SpecificationValve DeadlockValorant
Game EngineSource 2 EngineUnreal Engine 4.27 (Riot Custom)
Horizontal Yaw Constant0.044° / count0.07° / count
Competitive Field of View (FOV)100° (Third-Person Source 2 Camera)103° (103° Fixed Horizontal (16:9))
Server Tick Rate / Polling64Hz Sub-Tick128-Tick Sub-Tick Servers
ADS / Scope Scaling RuleDeadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.

Frequently Asked Questions — Deadlock to Valorant Conversion

How do you convert Valve Deadlock sensitivity to Valorant?
To convert Valve Deadlock sensitivity to Valorant at the same mouse DPI, multiply your Deadlock sensitivity by 0.628571 (or divide by 1.590909). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 1.1 Deadlock sensitivity in Valorant at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 0.6914 in Valorant. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.6286×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.