Unreal Engine 4.27 (Riot Custom) → Source 2 Engine • Yaw Multiplier ×1.59091
⇄ Swap Direction (Deadlock → Valorant)
Valorant to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Valve Deadlock using verified engine yaw constants (0.07 → 0.044).
Converted Deadlock In-Game Sensitivity
0.5091
True 360° Rotation Distance
51.03 cm (20.09 in)
Deadlock Effective DPI (eDPI)
407 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.3818
1.00× Active
0.5091
1.50× High Sens
0.7636
Formula: Valorant Sens × (0.07 / 0.044) × (Source DPI / Target DPI)
Valorant to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 0.2545 | 102.1 cm / 360° | 204 Deadlock eDPI |
| 0.24 (800 DPI) | 0.3818 | 68.0 cm / 360° | 305 Deadlock eDPI |
| 0.32 (800 DPI) | 0.5091 | 51.0 cm / 360° | 407 Deadlock eDPI |
| 0.4 (800 DPI) | 0.6364 | 40.8 cm / 360° | 509 Deadlock eDPI |
| 0.48 (800 DPI) | 0.7636 | 34.0 cm / 360° | 611 Deadlock eDPI |
| 0.64 (800 DPI) | 1.0182 | 25.5 cm / 360° | 815 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs Deadlock
| Specification | Valorant | Valve Deadlock |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Source 2 Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.044° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Valorant to Deadlock Conversion
How do you convert Valorant sensitivity to Valve Deadlock?
To convert Valorant sensitivity to Valve Deadlock at the same mouse DPI, multiply your Valorant sensitivity by 1.590909 (or divide by 0.628571). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.32 Valorant sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 0.5091 in Valve Deadlock. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.5909×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.