Unreal Engine 4/5 Hybrid → Source 2 Engine • Yaw Multiplier ×0.50000
⇄ Swap Direction (Deadlock → Delta Force)
Delta Force: Hawk Ops to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Delta Force: Hawk Ops to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).
Converted Deadlock In-Game Sensitivity
1.1000
True 360° Rotation Distance
23.62 cm (9.30 in)
Deadlock Effective DPI (eDPI)
880 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.8250
1.00× Active
1.1000
1.50× High Sens
1.6500
Formula: Delta Force Sens × (0.022 / 0.044) × (Source DPI / Target DPI)
Delta Force to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Delta Force: Hawk Ops Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 1.1 (800 DPI) | 0.5500 | 47.2 cm / 360° | 440 Deadlock eDPI |
| 1.65 (800 DPI) | 0.8250 | 31.5 cm / 360° | 660 Deadlock eDPI |
| 2.2 (800 DPI) | 1.1000 | 23.6 cm / 360° | 880 Deadlock eDPI |
| 2.75 (800 DPI) | 1.3750 | 18.9 cm / 360° | 1100 Deadlock eDPI |
| 3.3 (800 DPI) | 1.6500 | 15.7 cm / 360° | 1320 Deadlock eDPI |
| 4.4 (800 DPI) | 2.2000 | 11.8 cm / 360° | 1760 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Delta Force vs Deadlock
| Specification | Delta Force: Hawk Ops | Valve Deadlock |
|---|---|---|
| Game Engine | Unreal Engine 4/5 Hybrid | Source 2 Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.044° / count |
| Competitive Field of View (FOV) | 100° (90°–120° Horizontal FOV) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 60Hz Tactical Servers | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Enable 'MDV 133% (Monitor Distance Vertical)' in Delta Force mouse settings for consistent 1x/4x/8x optic tracking. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Delta Force to Deadlock Conversion
How do you convert Delta Force: Hawk Ops sensitivity to Valve Deadlock?
To convert Delta Force: Hawk Ops sensitivity to Valve Deadlock at the same mouse DPI, multiply your Delta Force sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: Delta Force uses 0.022° per mouse count (Unreal Engine 4/5 Hybrid), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 2.2 Delta Force sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Delta Force sensitivity of 2.2 equals 1.1000 in Valve Deadlock. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Delta Force (100° (90°–120° Horizontal FOV)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Delta Force renders at 100° (90°–120° Horizontal FOV) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.