ESPORTCALC / 16-Game Sens Converter / Deadlock to Delta Force
Source 2 Engine → Unreal Engine 4/5 Hybrid • Yaw Multiplier ×2.00000 ⇄ Swap Direction (Delta Force → Deadlock)

Valve Deadlock to Delta Force: Hawk Ops Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valve Deadlock to Delta Force: Hawk Ops using verified engine yaw constants (0.044 → 0.022).

Converted Delta Force In-Game Sensitivity
2.2000
True 360° Rotation Distance
23.62 cm (9.30 in)
Delta Force Effective DPI (eDPI)
1760 eDPI
Sensitivity Tier Comparison Delta Force Equivalent
0.75× Low Sens
1.6500
1.00× Active
2.2000
1.50× High Sens
3.3000
Formula: Deadlock Sens × (0.044 / 0.022) × (Source DPI / Target DPI)

Deadlock to Delta Force Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valve Deadlock SensitivityDelta Force: Hawk Ops SensitivityPhysical cm / 360°Delta Force eDPI
0.55 (800 DPI) 1.1000 47.2 cm / 360° 880 Delta Force eDPI
0.825 (800 DPI) 1.6500 31.5 cm / 360° 1320 Delta Force eDPI
1.1 (800 DPI) 2.2000 23.6 cm / 360° 1760 Delta Force eDPI
1.375 (800 DPI) 2.7500 18.9 cm / 360° 2200 Delta Force eDPI
1.65 (800 DPI) 3.3000 15.7 cm / 360° 2640 Delta Force eDPI
2.2 (800 DPI) 4.4000 11.8 cm / 360° 3520 Delta Force eDPI

Engine Architecture, Yaw & FOV Comparison: Deadlock vs Delta Force

SpecificationValve DeadlockDelta Force: Hawk Ops
Game EngineSource 2 EngineUnreal Engine 4/5 Hybrid
Horizontal Yaw Constant0.044° / count0.022° / count
Competitive Field of View (FOV)100° (Third-Person Source 2 Camera)100° (90°–120° Horizontal FOV)
Server Tick Rate / Polling64Hz Sub-Tick60Hz Tactical Servers
ADS / Scope Scaling RuleDeadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.Enable 'MDV 133% (Monitor Distance Vertical)' in Delta Force mouse settings for consistent 1x/4x/8x optic tracking.

Frequently Asked Questions — Deadlock to Delta Force Conversion

How do you convert Valve Deadlock sensitivity to Delta Force: Hawk Ops?
To convert Valve Deadlock sensitivity to Delta Force: Hawk Ops at the same mouse DPI, multiply your Deadlock sensitivity by 2.000000 (or divide by 0.500000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Delta Force uses 0.022° per mouse count (Unreal Engine 4/5 Hybrid).
What is 1.1 Deadlock sensitivity in Delta Force: Hawk Ops at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 2.2000 in Delta Force: Hawk Ops. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Delta Force (100° (90°–120° Horizontal FOV)) affect converted sensitivity?
Converting by yaw ratio (2.0000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Delta Force renders at 100° (90°–120° Horizontal FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.