Source 2 Engine → Unreal Engine 4/5 • Yaw Multiplier ×19.81982
⇄ Swap Direction (PUBG → Deadlock)
Valve Deadlock to PUBG: Battlegrounds Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to PUBG: Battlegrounds using verified engine yaw constants (0.044 → 0.00222).
Converted PUBG In-Game Sensitivity
21.8018
True 360° Rotation Distance
23.62 cm (9.30 in)
PUBG Effective DPI (eDPI)
17441 eDPI
Sensitivity Tier Comparison
PUBG Equivalent
0.75× Low Sens
16.3514
1.00× Active
21.8018
1.50× High Sens
32.7027
Formula: Deadlock Sens × (0.044 / 0.00222) × (Source DPI / Target DPI)
Deadlock to PUBG Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | PUBG: Battlegrounds Sensitivity | Physical cm / 360° | PUBG eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 10.9009 | 47.2 cm / 360° | 8721 PUBG eDPI |
| 0.825 (800 DPI) | 16.3514 | 31.5 cm / 360° | 13081 PUBG eDPI |
| 1.1 (800 DPI) | 21.8018 | 23.6 cm / 360° | 17441 PUBG eDPI |
| 1.375 (800 DPI) | 27.2523 | 18.9 cm / 360° | 21802 PUBG eDPI |
| 1.65 (800 DPI) | 32.7027 | 15.7 cm / 360° | 26162 PUBG eDPI |
| 2.2 (800 DPI) | 43.6036 | 11.8 cm / 360° | 34883 PUBG eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs PUBG
| Specification | Valve Deadlock | PUBG: Battlegrounds |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 4/5 |
| Horizontal Yaw Constant | 0.044° / count | 0.00222° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 103° (90°–103° FPP Horizontal) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 60Hz FPP Ranked |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | PUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini. |
Frequently Asked Questions — Deadlock to PUBG Conversion
How do you convert Valve Deadlock sensitivity to PUBG: Battlegrounds?
To convert Valve Deadlock sensitivity to PUBG: Battlegrounds at the same mouse DPI, multiply your Deadlock sensitivity by 19.819820 (or divide by 0.050455). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas PUBG uses 0.00222° per mouse count (Unreal Engine 4/5).
What is 1.1 Deadlock sensitivity in PUBG: Battlegrounds at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 21.8018 in PUBG: Battlegrounds. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and PUBG (103° (90°–103° FPP Horizontal)) affect converted sensitivity?
Converting by yaw ratio (19.8198×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and PUBG renders at 103° (90°–103° FPP Horizontal), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.