Blizzard Overwatch 2 Engine → Source 2 Engine • Yaw Multiplier ×0.15000
⇄ Swap Direction (Deadlock → Overwatch 2)
Overwatch 2 to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Overwatch 2 to Valve Deadlock using verified engine yaw constants (0.0066 → 0.044).
Converted Deadlock In-Game Sensitivity
0.6000
True 360° Rotation Distance
43.30 cm (17.05 in)
Deadlock Effective DPI (eDPI)
480 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.4500
1.00× Active
0.6000
1.50× High Sens
0.9000
Formula: Overwatch 2 Sens × (0.0066 / 0.044) × (Source DPI / Target DPI)
Overwatch 2 to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Overwatch 2 Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 2 (800 DPI) | 0.3000 | 86.6 cm / 360° | 240 Deadlock eDPI |
| 3 (800 DPI) | 0.4500 | 57.7 cm / 360° | 360 Deadlock eDPI |
| 4 (800 DPI) | 0.6000 | 43.3 cm / 360° | 480 Deadlock eDPI |
| 5 (800 DPI) | 0.7500 | 34.6 cm / 360° | 600 Deadlock eDPI |
| 6 (800 DPI) | 0.9000 | 28.9 cm / 360° | 720 Deadlock eDPI |
| 8 (800 DPI) | 1.2000 | 21.6 cm / 360° | 960 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Overwatch 2 vs Deadlock
| Specification | Overwatch 2 | Valve Deadlock |
|---|---|---|
| Game Engine | Blizzard Overwatch 2 Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.0066° / count | 0.044° / count |
| Competitive Field of View (FOV) | 103° (103° Horizontal (16:9)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 63Hz High-Bandwidth | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Overwatch 2 to Deadlock Conversion
How do you convert Overwatch 2 sensitivity to Valve Deadlock?
To convert Overwatch 2 sensitivity to Valve Deadlock at the same mouse DPI, multiply your Overwatch 2 sensitivity by 0.150000 (or divide by 6.666667). This derives from the exact engine yaw ratio: Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 4 Overwatch 2 sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Overwatch 2 sensitivity of 4 equals 0.6000 in Valve Deadlock. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Overwatch 2 (103° (103° Horizontal (16:9))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.1500×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because Overwatch 2 renders at 103° (103° Horizontal (16:9)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.