ESPORTCALC / 16-Game Sens Converter / FragPunk to Deadlock
Unreal Engine 5 → Source 2 Engine • Yaw Multiplier ×1.59091 ⇄ Swap Direction (Deadlock → FragPunk)

FragPunk to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from FragPunk to Valve Deadlock using verified engine yaw constants (0.07 → 0.044).

Converted Deadlock In-Game Sensitivity
0.7159
True 360° Rotation Distance
36.29 cm (14.29 in)
Deadlock Effective DPI (eDPI)
573 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.5369
1.00× Active
0.7159
1.50× High Sens
1.0739
Formula: FragPunk Sens × (0.07 / 0.044) × (Source DPI / Target DPI)

FragPunk to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

FragPunk SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
0.225 (800 DPI) 0.3580 72.6 cm / 360° 286 Deadlock eDPI
0.338 (800 DPI) 0.5377 48.3 cm / 360° 430 Deadlock eDPI
0.45 (800 DPI) 0.7159 36.3 cm / 360° 573 Deadlock eDPI
0.563 (800 DPI) 0.8957 29.0 cm / 360° 717 Deadlock eDPI
0.675 (800 DPI) 1.0739 24.2 cm / 360° 859 Deadlock eDPI
0.9 (800 DPI) 1.4318 18.1 cm / 360° 1145 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: FragPunk vs Deadlock

SpecificationFragPunkValve Deadlock
Game EngineUnreal Engine 5Source 2 Engine
Horizontal Yaw Constant0.07° / count0.044° / count
Competitive Field of View (FOV)103° (103° Tactical Hero Shooter)100° (Third-Person Source 2 Camera)
Server Tick Rate / Polling128-Tick Competitive64Hz Sub-Tick
ADS / Scope Scaling RuleFragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — FragPunk to Deadlock Conversion

How do you convert FragPunk sensitivity to Valve Deadlock?
To convert FragPunk sensitivity to Valve Deadlock at the same mouse DPI, multiply your FragPunk sensitivity by 1.590909 (or divide by 0.628571). This derives from the exact engine yaw ratio: FragPunk uses 0.07° per mouse count (Unreal Engine 5), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.45 FragPunk sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a FragPunk sensitivity of 0.45 equals 0.7159 in Valve Deadlock. Both settings produce an identical 36.29 cm (14.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between FragPunk (103° (103° Tactical Hero Shooter)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.5909×) locks your 3D 360-degree physical rotation distance (36.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because FragPunk renders at 103° (103° Tactical Hero Shooter) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.