Unreal Engine 5 → Source 2 Engine • Yaw Multiplier ×1.59091
⇄ Swap Direction (Deadlock → FragPunk)
FragPunk to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from FragPunk to Valve Deadlock using verified engine yaw constants (0.07 → 0.044).
Converted Deadlock In-Game Sensitivity
0.7159
True 360° Rotation Distance
36.29 cm (14.29 in)
Deadlock Effective DPI (eDPI)
573 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.5369
1.00× Active
0.7159
1.50× High Sens
1.0739
Formula: FragPunk Sens × (0.07 / 0.044) × (Source DPI / Target DPI)
FragPunk to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| FragPunk Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.225 (800 DPI) | 0.3580 | 72.6 cm / 360° | 286 Deadlock eDPI |
| 0.338 (800 DPI) | 0.5377 | 48.3 cm / 360° | 430 Deadlock eDPI |
| 0.45 (800 DPI) | 0.7159 | 36.3 cm / 360° | 573 Deadlock eDPI |
| 0.563 (800 DPI) | 0.8957 | 29.0 cm / 360° | 717 Deadlock eDPI |
| 0.675 (800 DPI) | 1.0739 | 24.2 cm / 360° | 859 Deadlock eDPI |
| 0.9 (800 DPI) | 1.4318 | 18.1 cm / 360° | 1145 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: FragPunk vs Deadlock
| Specification | FragPunk | Valve Deadlock |
|---|---|---|
| Game Engine | Unreal Engine 5 | Source 2 Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.044° / count |
| Competitive Field of View (FOV) | 103° (103° Tactical Hero Shooter) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 128-Tick Competitive | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — FragPunk to Deadlock Conversion
How do you convert FragPunk sensitivity to Valve Deadlock?
To convert FragPunk sensitivity to Valve Deadlock at the same mouse DPI, multiply your FragPunk sensitivity by 1.590909 (or divide by 0.628571). This derives from the exact engine yaw ratio: FragPunk uses 0.07° per mouse count (Unreal Engine 5), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.45 FragPunk sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a FragPunk sensitivity of 0.45 equals 0.7159 in Valve Deadlock. Both settings produce an identical 36.29 cm (14.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between FragPunk (103° (103° Tactical Hero Shooter)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.5909×) locks your 3D 360-degree physical rotation distance (36.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because FragPunk renders at 103° (103° Tactical Hero Shooter) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.