Unreal Engine 4.27 (Riot Custom) → Unity / Unreal Engine • Yaw Multiplier ×1.40000
⇄ Swap Direction (Aim Lab → Valorant)
Valorant to Aim Lab & KovaaK's Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Aim Lab & KovaaK's using verified engine yaw constants (0.07 → 0.05).
Converted Aim Lab In-Game Sensitivity
0.4480
True 360° Rotation Distance
51.03 cm (20.09 in)
Aim Lab Effective DPI (eDPI)
358 eDPI
Sensitivity Tier Comparison
Aim Lab Equivalent
0.75× Low Sens
0.3360
1.00× Active
0.4480
1.50× High Sens
0.6720
Formula: Valorant Sens × (0.07 / 0.05) × (Source DPI / Target DPI)
Valorant to Aim Lab Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Aim Lab & KovaaK's Sensitivity | Physical cm / 360° | Aim Lab eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 0.2240 | 102.1 cm / 360° | 179 Aim Lab eDPI |
| 0.24 (800 DPI) | 0.3360 | 68.0 cm / 360° | 269 Aim Lab eDPI |
| 0.32 (800 DPI) | 0.4480 | 51.0 cm / 360° | 358 Aim Lab eDPI |
| 0.4 (800 DPI) | 0.5600 | 40.8 cm / 360° | 448 Aim Lab eDPI |
| 0.48 (800 DPI) | 0.6720 | 34.0 cm / 360° | 538 Aim Lab eDPI |
| 0.64 (800 DPI) | 0.8960 | 25.5 cm / 360° | 717 Aim Lab eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs Aim Lab
| Specification | Valorant | Aim Lab & KovaaK's |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Unity / Unreal Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.05° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 103° (Configurable Game Profile FOV) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | Local 1000Hz Input Loop |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). |
Frequently Asked Questions — Valorant to Aim Lab Conversion
How do you convert Valorant sensitivity to Aim Lab & KovaaK's?
To convert Valorant sensitivity to Aim Lab & KovaaK's at the same mouse DPI, multiply your Valorant sensitivity by 1.400000 (or divide by 0.714286). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine).
What is 0.32 Valorant sensitivity in Aim Lab & KovaaK's at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 0.4480 in Aim Lab & KovaaK's. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Aim Lab (103° (Configurable Game Profile FOV)) affect converted sensitivity?
Converting by yaw ratio (1.4000×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Aim Lab renders at 103° (Configurable Game Profile FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.