ESPORTCALC / 16-Game Sens Converter / Aim Lab to Rust
Unity / Unreal Engine → Unity Engine • Yaw Multiplier ×0.44444 ⇄ Swap Direction (Rust → Aim Lab)

Aim Lab & KovaaK's to Rust Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Aim Lab & KovaaK's to Rust using engine horizontal yaw constants (0.05°/count → 0.1125°/count, exact multiplier ×0.444444 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Aim Lab & KovaaK's sensitivity to Rust at equal Mouse DPI, multiply your Aim Lab sensitivity by ×0.4444 (0.05° ÷ 0.1125° engine yaw). A baseline 0.5 Aim Lab sensitivity at 800 DPI equals 0.2222 in Rust (178 eDPI), locking an identical 45.72 cm/360° (18.00 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Aim Lab renders at 103° (Configurable Game Profile FOV) and Rust renders at 90° (90° Horizontal Equivalent), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Rust In-Game Sensitivity (Pro 800 DPI Range: 0.28 – 0.55)
0.2222
True 360° Rotation Distance
45.72 cm (18.00 in)
Rust Effective DPI (eDPI)
178 eDPI
Sensitivity Tier Comparison Rust Equivalent
0.75× Low Sens
0.1667
1.00× Active
0.2222
1.50× High Sens
0.3333
Formula: Aim Lab Sens × (0.05 / 0.1125) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Aim Lab Sensitivity in Rust? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Aim Lab & KovaaK's SensitivityRust SensitivityPhysical cm / 360°Rust eDPI
0.25 (800 DPI) 0.1111 91.4 cm / 360° 89 Rust eDPI
0.375 (800 DPI) 0.1667 61.0 cm / 360° 133 Rust eDPI
0.5 (800 DPI) 0.2222 45.7 cm / 360° 178 Rust eDPI
0.625 (800 DPI) 0.2778 36.6 cm / 360° 222 Rust eDPI
0.75 (800 DPI) 0.3333 30.5 cm / 360° 267 Rust eDPI
1 (800 DPI) 0.4444 22.9 cm / 360° 356 Rust eDPI

How Do Aim Lab and Rust Engine Yaw & FOV Compare?

SpecificationAim Lab & KovaaK'sRust
Game EngineUnity / Unreal EngineUnity Engine
Horizontal Yaw Constant0.05° / count0.1125° / count
Competitive Field of View (FOV)103° (Configurable Game Profile FOV)90° (90° Horizontal Equivalent)
Server Tick Rate / PollingLocal 1000Hz Input Loop30Hz–60Hz Community/Official
ADS / Scope Scaling RuleSelect native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2).Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry.

Frequently Asked Questions — Aim Lab to Rust Conversion

How do you convert Aim Lab & KovaaK's sensitivity to Rust?
To convert Aim Lab & KovaaK's sensitivity to Rust at the same mouse DPI, multiply your Aim Lab sensitivity by 0.444444 (or divide by 2.250000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 0.5 Aim Lab sensitivity in Rust at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 0.2222 in Rust. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.4444×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.