Unity / Unreal Engine → Frostbite Engine (Next-Gen) • Yaw Multiplier ×22.72727
⇄ Swap Direction (BF6 → Aim Lab)
Aim Lab & KovaaK's to Battlefield 6 Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Aim Lab & KovaaK's to Battlefield 6 using engine horizontal yaw constants (0.05°/count → 0.0022°/count, exact multiplier ×22.727273 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Aim Lab & KovaaK's sensitivity to Battlefield 6 at equal Mouse DPI, multiply your Aim Lab sensitivity by ×22.7273 (
0.05° ÷ 0.0022° engine yaw). A baseline 0.5 Aim Lab sensitivity at 800 DPI equals 11.3636 in BF6 (9091 eDPI), locking an identical 45.72 cm/360° (18.00 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Aim Lab renders at 103° (Configurable Game Profile FOV) and BF6 renders at 90° Vertical (121° Horizontal 16:9), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted BF6 In-Game Sensitivity (Infantry Aim Slider (10 UI = 51.95 cm/360° @ 800 DPI; native cm/360 readout in settings))
11.3636
True 360° Rotation Distance
45.72 cm (18.00 in)
BF6 Effective DPI (eDPI)
9091 eDPI
Sensitivity Tier Comparison
BF6 Equivalent
0.75× Low Sens
8.5227
1.00× Active
11.3636
1.50× High Sens
17.0455
Formula: Aim Lab Sens × (0.05 / 0.0022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Aim Lab Sensitivity in BF6? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Battlefield 6 Sensitivity | Physical cm / 360° | BF6 eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 5.6818 | 91.4 cm / 360° | 4545 BF6 eDPI |
| 0.375 (800 DPI) | 8.5227 | 61.0 cm / 360° | 6818 BF6 eDPI |
| 0.5 (800 DPI) | 11.3636 | 45.7 cm / 360° | 9091 BF6 eDPI |
| 0.625 (800 DPI) | 14.2045 | 36.6 cm / 360° | 11364 BF6 eDPI |
| 0.75 (800 DPI) | 17.0455 | 30.5 cm / 360° | 13636 BF6 eDPI |
| 1 (800 DPI) | 22.7273 | 22.9 cm / 360° | 18182 BF6 eDPI |
How Do Aim Lab and BF6 Engine Yaw & FOV Compare?
| Specification | Aim Lab & KovaaK's | Battlefield 6 |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Frostbite Engine (Next-Gen) |
| Horizontal Yaw Constant | 0.05° / count | 0.0022° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 90° Vertical (121° Horizontal 16:9) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 60Hz High-Frequency Combat Servers |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750. |
Frequently Asked Questions — Aim Lab to BF6 Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Battlefield 6?
To convert Aim Lab & KovaaK's sensitivity to Battlefield 6 at the same mouse DPI, multiply your Aim Lab sensitivity by 22.727273 (or divide by 0.044000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)).
What is 0.5 Aim Lab sensitivity in Battlefield 6 at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 11.3636 in Battlefield 6. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and BF6 (90° Vertical (121° Horizontal 16:9)) affect converted sensitivity?
Converting by yaw ratio (22.7273×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and BF6 renders at 90° Vertical (121° Horizontal 16:9), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.