ESPORTCALC / 16-Game Sens Converter / Aim Lab to BF6
Unity / Unreal Engine → Frostbite Engine (Next-Gen) • Yaw Multiplier ×22.72727 ⇄ Swap Direction (BF6 → Aim Lab)

Aim Lab & KovaaK's to Battlefield 6 Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Aim Lab & KovaaK's to Battlefield 6 using engine horizontal yaw constants (0.05°/count → 0.0022°/count, exact multiplier ×22.727273 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Aim Lab & KovaaK's sensitivity to Battlefield 6 at equal Mouse DPI, multiply your Aim Lab sensitivity by ×22.7273 (0.05° ÷ 0.0022° engine yaw). A baseline 0.5 Aim Lab sensitivity at 800 DPI equals 11.3636 in BF6 (9091 eDPI), locking an identical 45.72 cm/360° (18.00 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Aim Lab renders at 103° (Configurable Game Profile FOV) and BF6 renders at 90° Vertical (121° Horizontal 16:9), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted BF6 In-Game Sensitivity (Infantry Aim Slider (10 UI = 51.95 cm/360° @ 800 DPI; native cm/360 readout in settings))
11.3636
True 360° Rotation Distance
45.72 cm (18.00 in)
BF6 Effective DPI (eDPI)
9091 eDPI
Sensitivity Tier Comparison BF6 Equivalent
0.75× Low Sens
8.5227
1.00× Active
11.3636
1.50× High Sens
17.0455
Formula: Aim Lab Sens × (0.05 / 0.0022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Aim Lab Sensitivity in BF6? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Aim Lab & KovaaK's SensitivityBattlefield 6 SensitivityPhysical cm / 360°BF6 eDPI
0.25 (800 DPI) 5.6818 91.4 cm / 360° 4545 BF6 eDPI
0.375 (800 DPI) 8.5227 61.0 cm / 360° 6818 BF6 eDPI
0.5 (800 DPI) 11.3636 45.7 cm / 360° 9091 BF6 eDPI
0.625 (800 DPI) 14.2045 36.6 cm / 360° 11364 BF6 eDPI
0.75 (800 DPI) 17.0455 30.5 cm / 360° 13636 BF6 eDPI
1 (800 DPI) 22.7273 22.9 cm / 360° 18182 BF6 eDPI

How Do Aim Lab and BF6 Engine Yaw & FOV Compare?

SpecificationAim Lab & KovaaK'sBattlefield 6
Game EngineUnity / Unreal EngineFrostbite Engine (Next-Gen)
Horizontal Yaw Constant0.05° / count0.0022° / count
Competitive Field of View (FOV)103° (Configurable Game Profile FOV)90° Vertical (121° Horizontal 16:9)
Server Tick Rate / PollingLocal 1000Hz Input Loop60Hz High-Frequency Combat Servers
ADS / Scope Scaling RuleSelect native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2).Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750.

Frequently Asked Questions — Aim Lab to BF6 Conversion

How do you convert Aim Lab & KovaaK's sensitivity to Battlefield 6?
To convert Aim Lab & KovaaK's sensitivity to Battlefield 6 at the same mouse DPI, multiply your Aim Lab sensitivity by 22.727273 (or divide by 0.044000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)).
What is 0.5 Aim Lab sensitivity in Battlefield 6 at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 11.3636 in Battlefield 6. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and BF6 (90° Vertical (121° Horizontal 16:9)) affect converted sensitivity?
Converting by yaw ratio (22.7273×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and BF6 renders at 90° Vertical (121° Horizontal 16:9), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.