Source 2 Engine → Frostbite Engine (Next-Gen) • Yaw Multiplier ×10.00000
⇄ Swap Direction (BF6 → CS2)
Counter-Strike 2 to Battlefield 6 Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Counter-Strike 2 to Battlefield 6 using engine horizontal yaw constants (0.022°/count → 0.0022°/count, exact multiplier ×10.000000 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Counter-Strike 2 sensitivity to Battlefield 6 at equal Mouse DPI, multiply your CS2 sensitivity by ×10.0000 (
0.022° ÷ 0.0022° engine yaw). A baseline 1.05 CS2 sensitivity at 800 DPI equals 10.5000 in BF6 (8400 eDPI), locking an identical 49.48 cm/360° (19.48 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted BF6 In-Game Sensitivity (Infantry Aim Slider (10 UI = 51.95 cm/360° @ 800 DPI; native cm/360 readout in settings))
10.5000
True 360° Rotation Distance
49.48 cm (19.48 in)
BF6 Effective DPI (eDPI)
8400 eDPI
Sensitivity Tier Comparison
BF6 Equivalent
0.75× Low Sens
7.8750
1.00× Active
10.5000
1.50× High Sens
15.7500
Formula: CS2 Sens × (0.022 / 0.0022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My CS2 Sensitivity in BF6? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Battlefield 6 Sensitivity | Physical cm / 360° | BF6 eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 5.2500 | 99.0 cm / 360° | 4200 BF6 eDPI |
| 0.7875 (800 DPI) | 7.8750 | 66.0 cm / 360° | 6300 BF6 eDPI |
| 1.05 (800 DPI) | 10.5000 | 49.5 cm / 360° | 8400 BF6 eDPI |
| 1.313 (800 DPI) | 13.1300 | 39.6 cm / 360° | 10504 BF6 eDPI |
| 1.575 (800 DPI) | 15.7500 | 33.0 cm / 360° | 12600 BF6 eDPI |
| 2.1 (800 DPI) | 21.0000 | 24.7 cm / 360° | 16800 BF6 eDPI |
How Do CS2 and BF6 Engine Yaw & FOV Compare?
| Specification | Counter-Strike 2 | Battlefield 6 |
|---|---|---|
| Game Engine | Source 2 Engine | Frostbite Engine (Next-Gen) |
| Horizontal Yaw Constant | 0.022° / count | 0.0022° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 90° Vertical (121° Horizontal 16:9) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 60Hz High-Frequency Combat Servers |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750. |
Frequently Asked Questions — CS2 to BF6 Conversion
How do you convert Counter-Strike 2 sensitivity to Battlefield 6?
To convert Counter-Strike 2 sensitivity to Battlefield 6 at the same mouse DPI, multiply your CS2 sensitivity by 10.000000 (or divide by 0.100000). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)).
What is 1.05 CS2 sensitivity in Battlefield 6 at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 10.5000 in Battlefield 6. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and BF6 (90° Vertical (121° Horizontal 16:9)) affect converted sensitivity?
Converting by yaw ratio (10.0000×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.