ESPORTCALC / 16-Game Sens Converter / CS2 to THE FINALS
Source 2 Engine → Unreal Engine 5 (Embark) • Yaw Multiplier ×4.88889 ⇄ Swap Direction (THE FINALS → CS2)

Counter-Strike 2 to THE FINALS Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Counter-Strike 2 to THE FINALS using verified engine yaw constants (0.022 → 0.0045).

Converted THE FINALS In-Game Sensitivity
5.1333
True 360° Rotation Distance
49.48 cm (19.48 in)
THE FINALS Effective DPI (eDPI)
4107 eDPI
Sensitivity Tier Comparison THE FINALS Equivalent
0.75× Low Sens
3.8500
1.00× Active
5.1333
1.50× High Sens
7.7000
Formula: CS2 Sens × (0.022 / 0.0045) × (Source DPI / Target DPI)

CS2 to THE FINALS Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Counter-Strike 2 SensitivityTHE FINALS SensitivityPhysical cm / 360°THE FINALS eDPI
0.525 (800 DPI) 2.5667 99.0 cm / 360° 2053 THE FINALS eDPI
0.788 (800 DPI) 3.8524 65.9 cm / 360° 3082 THE FINALS eDPI
1.05 (800 DPI) 5.1333 49.5 cm / 360° 4107 THE FINALS eDPI
1.313 (800 DPI) 6.4191 39.6 cm / 360° 5135 THE FINALS eDPI
1.575 (800 DPI) 7.7000 33.0 cm / 360° 6160 THE FINALS eDPI
2.1 (800 DPI) 10.2667 24.7 cm / 360° 8213 THE FINALS eDPI

Engine Architecture, Yaw & FOV Comparison: CS2 vs THE FINALS

SpecificationCounter-Strike 2THE FINALS
Game EngineSource 2 EngineUnreal Engine 5 (Embark)
Horizontal Yaw Constant0.022° / count0.0045° / count
Competitive Field of View (FOV)90° (90° (4:3) / 106.26° (16:9 Hor+))100° (Vertical FOV (71° VFOV = ~103° HFOV))
Server Tick Rate / PollingSub-Tick (64Hz Base)60Hz Server Tick
ADS / Scope Scaling Rulezoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots.

Frequently Asked Questions — CS2 to THE FINALS Conversion

How do you convert Counter-Strike 2 sensitivity to THE FINALS?
To convert Counter-Strike 2 sensitivity to THE FINALS at the same mouse DPI, multiply your CS2 sensitivity by 4.888889 (or divide by 0.204545). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 1.05 CS2 sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 5.1333 in THE FINALS. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (4.8889×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.