Source 2 Engine → Unreal Engine 5 (Embark) • Yaw Multiplier ×4.88889
⇄ Swap Direction (THE FINALS → CS2)
Counter-Strike 2 to THE FINALS Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to THE FINALS using verified engine yaw constants (0.022 → 0.0045).
Converted THE FINALS In-Game Sensitivity
5.1333
True 360° Rotation Distance
49.48 cm (19.48 in)
THE FINALS Effective DPI (eDPI)
4107 eDPI
Sensitivity Tier Comparison
THE FINALS Equivalent
0.75× Low Sens
3.8500
1.00× Active
5.1333
1.50× High Sens
7.7000
Formula: CS2 Sens × (0.022 / 0.0045) × (Source DPI / Target DPI)
CS2 to THE FINALS Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | THE FINALS Sensitivity | Physical cm / 360° | THE FINALS eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 2.5667 | 99.0 cm / 360° | 2053 THE FINALS eDPI |
| 0.788 (800 DPI) | 3.8524 | 65.9 cm / 360° | 3082 THE FINALS eDPI |
| 1.05 (800 DPI) | 5.1333 | 49.5 cm / 360° | 4107 THE FINALS eDPI |
| 1.313 (800 DPI) | 6.4191 | 39.6 cm / 360° | 5135 THE FINALS eDPI |
| 1.575 (800 DPI) | 7.7000 | 33.0 cm / 360° | 6160 THE FINALS eDPI |
| 2.1 (800 DPI) | 10.2667 | 24.7 cm / 360° | 8213 THE FINALS eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs THE FINALS
| Specification | Counter-Strike 2 | THE FINALS |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 5 (Embark) |
| Horizontal Yaw Constant | 0.022° / count | 0.0045° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 60Hz Server Tick |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. |
Frequently Asked Questions — CS2 to THE FINALS Conversion
How do you convert Counter-Strike 2 sensitivity to THE FINALS?
To convert Counter-Strike 2 sensitivity to THE FINALS at the same mouse DPI, multiply your CS2 sensitivity by 4.888889 (or divide by 0.204545). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 1.05 CS2 sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 5.1333 in THE FINALS. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (4.8889×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.