ESPORTCALC / 16-Game Sens Converter / BF6 to CS2
Frostbite Engine (Next-Gen) → Source 2 Engine • Yaw Multiplier ×0.10000 ⇄ Swap Direction (CS2 → BF6)

Battlefield 6 to Counter-Strike 2 Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Battlefield 6 to Counter-Strike 2 using engine horizontal yaw constants (0.0022°/count → 0.022°/count, exact multiplier ×0.100000 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Battlefield 6 sensitivity to Counter-Strike 2 at equal Mouse DPI, multiply your BF6 sensitivity by ×0.1000 (0.0022° ÷ 0.022° engine yaw). A baseline 12 BF6 sensitivity at 800 DPI equals 1.2000 in CS2 (960 eDPI), locking an identical 43.30 cm/360° (17.05 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because BF6 renders at 90° Vertical (121° Horizontal 16:9) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted CS2 In-Game Sensitivity (Pro 800 DPI Range: 0.75 – 1.45)
1.2000
True 360° Rotation Distance
43.30 cm (17.05 in)
CS2 Effective DPI (eDPI)
960 eDPI
Sensitivity Tier Comparison CS2 Equivalent
0.75× Low Sens
0.9000
1.00× Active
1.2000
1.50× High Sens
1.8000
Formula: BF6 Sens × (0.0022 / 0.022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My BF6 Sensitivity in CS2? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Battlefield 6 SensitivityCounter-Strike 2 SensitivityPhysical cm / 360°CS2 eDPI
6 (800 DPI) 0.6000 86.6 cm / 360° 480 CS2 eDPI
9 (800 DPI) 0.9000 57.7 cm / 360° 720 CS2 eDPI
12 (800 DPI) 1.2000 43.3 cm / 360° 960 CS2 eDPI
15 (800 DPI) 1.5000 34.6 cm / 360° 1200 CS2 eDPI
18 (800 DPI) 1.8000 28.9 cm / 360° 1440 CS2 eDPI
24 (800 DPI) 2.4000 21.6 cm / 360° 1920 CS2 eDPI

How Do BF6 and CS2 Engine Yaw & FOV Compare?

SpecificationBattlefield 6Counter-Strike 2
Game EngineFrostbite Engine (Next-Gen)Source 2 Engine
Horizontal Yaw Constant0.0022° / count0.022° / count
Competitive Field of View (FOV)90° Vertical (121° Horizontal 16:9)90° (90° (4:3) / 106.26° (16:9 Hor+))
Server Tick Rate / Polling60Hz High-Frequency Combat ServersSub-Tick (64Hz Base)
ADS / Scope Scaling RuleEnable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750.zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.

Frequently Asked Questions — BF6 to CS2 Conversion

How do you convert Battlefield 6 sensitivity to Counter-Strike 2?
To convert Battlefield 6 sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your BF6 sensitivity by 0.100000 (or divide by 10.000000). This derives from the exact engine yaw ratio: BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 12 BF6 sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a BF6 sensitivity of 12 equals 1.2000 in Counter-Strike 2. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BF6 (90° Vertical (121° Horizontal 16:9)) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (0.1000×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because BF6 renders at 90° Vertical (121° Horizontal 16:9) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.