ESPORTCALC / 16-Game Sens Converter / BF6 to Deadlock
Frostbite Engine (Next-Gen) → Source 2 Engine • Yaw Multiplier ×0.05000 ⇄ Swap Direction (Deadlock → BF6)

Battlefield 6 to Valve Deadlock Cross-DPI Sensitivity & cm/360° Converter

Dedicated 1-to-1 cross-DPI pair converter from Battlefield 6 to Valve Deadlock using engine horizontal yaw constants (0.0022°/count → 0.044°/count, exact multiplier ×0.050000 at equal DPI).

Direct Answer • 1:1 cm/360° Conversion Math To convert Battlefield 6 sensitivity to Valve Deadlock at equal Mouse DPI, multiply your BF6 sensitivity by ×0.0500 (0.0022° ÷ 0.044° engine yaw). A baseline 12 BF6 sensitivity at 800 DPI equals 0.6000 in Deadlock (480 eDPI), locking an identical 43.30 cm/360° (17.05 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because BF6 renders at 90° Vertical (121° Horizontal 16:9) and Deadlock renders at 100° (Third-Person Source 2 Camera), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Deadlock In-Game Sensitivity (Pro 800 DPI Range: 0.80 – 1.60)
0.6000
True 360° Rotation Distance
43.30 cm (17.05 in)
Deadlock Effective DPI (eDPI)
480 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.4500
1.00× Active
0.6000
1.50× High Sens
0.9000
Formula: BF6 Sens × (0.0022 / 0.044) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference: Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My BF6 Sensitivity in Deadlock? (800 DPI Conversion Table)

Click any row to load that sensitivity directly into the converter above:

Battlefield 6 SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
6 (800 DPI) 0.3000 86.6 cm / 360° 240 Deadlock eDPI
9 (800 DPI) 0.4500 57.7 cm / 360° 360 Deadlock eDPI
12 (800 DPI) 0.6000 43.3 cm / 360° 480 Deadlock eDPI
15 (800 DPI) 0.7500 34.6 cm / 360° 600 Deadlock eDPI
18 (800 DPI) 0.9000 28.9 cm / 360° 720 Deadlock eDPI
24 (800 DPI) 1.2000 21.6 cm / 360° 960 Deadlock eDPI

How Do BF6 and Deadlock Engine Yaw & FOV Compare?

SpecificationBattlefield 6Valve Deadlock
Game EngineFrostbite Engine (Next-Gen)Source 2 Engine
Horizontal Yaw Constant0.0022° / count0.044° / count
Competitive Field of View (FOV)90° Vertical (121° Horizontal 16:9)100° (Third-Person Source 2 Camera)
Server Tick Rate / Polling60Hz High-Frequency Combat Servers64Hz Sub-Tick
ADS / Scope Scaling RuleEnable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — BF6 to Deadlock Conversion

How do you convert Battlefield 6 sensitivity to Valve Deadlock?
To convert Battlefield 6 sensitivity to Valve Deadlock at the same mouse DPI, multiply your BF6 sensitivity by 0.050000 (or divide by 20.000000). This derives from the exact engine yaw ratio: BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 12 BF6 sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a BF6 sensitivity of 12 equals 0.6000 in Valve Deadlock. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BF6 (90° Vertical (121° Horizontal 16:9)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.0500×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because BF6 renders at 90° Vertical (121° Horizontal 16:9) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.